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Enables ID cards for all factions. Now with (experimental) auto faction change!

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Enables ID cards for all factions.

ID/waveform/voice cards.

By default, it uses a banner of grunt, that has caller_id_01, and this can be changed on line 96 in cl_conversation.gnut file, that this mod includes.

In this file there's also const WAVEFORM_FADE_DURATION which controls for how long the ID card will be shown, if you change the value to a large number it will also react to the titan's voice (with the same banner), as well as about one grunt voice line (Take out those titans. Fire! Fire!)

To enable the ID card, cl_faction_dialogue.gnut is used, return is changed to true on 250 and 256 lines.

These will affect all factions, including The Last Restort (Frontier Defence) and excluding Marvin's Finest Hour. The title on the banner is of the current faction.

The waveform also reacts to the audio override.

If any mod you have uses these files, change the values in it instead of using this mod to avoid conflicts.

Caller IDs for all factions:

All numbers are documented on GitHub.

Thanks to begin-theadventure for creating this description for me.

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