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Unity A*

A* pathfinding implementation implemented and optimized for tile-based games. It could be easily expanded in the future to perform well for 3D environments, but Unity already has a navigation mesh implemented to do so, so I haven't bothered.

This A* implementation is also useful for other tile-based games that do not use Unity; I have used it in several of my other projects.

Possible improvements:

  • Add interfaces to make implementation simpler (DONE!)

Suggestions and contributions are welcome and encouraged!

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Unity A* implementation optimized for use in tile-based games

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