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ForceBased-2dCharacterController in Unity 2020.2.6f1

The jump implementation was learned from this DevGamm video: https://youtu.be/YDwp5tNCKso

Just a Basic 2D platformer controller with:

  • Customizable Raycast component to check collision with ground, walls, and ceiling
  • Wall jumping, wall sliding
  • Controllable jump height
  • JumpBuffering and CoyoteTime
  • Adjustable air drag and friction

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