To create a bullet hell game similar to TouHou Project, Undertale, etc.
poetry shell
poetry install
or
python3 -m venv .venv
.\.venv\Scripts\activate
pip install --upgrade -r .\requirements.txt
Then,
.\build
Most important things is written down here
- main.py
- bullet.py
- enemy.py
- gameobject.py
- player.py
- utils.py
- Game mechanics
- Drops
- HP (?)
- XP
- Powerups
- Coins (?)
- Bullets
- Trajectories
- Enemies
- Controls
- Change controls to classic (shift, z, x)
- Levels
- Make player hitbox smaller
- Levels transition (portals?)
- Background change
- Enemies' texture change
- Drops
- Graphics
- Images
- Level background
- Effects (particles)
- Scaling
- Fullscreen
- Boss HP bar
- Player HP/Bomb info
- Player points info
- UI
- Main menu
- Main menu style
- Background
- Leaderboard
- Settings
- DB
- Menu interface
- Main menu
- Make textures preload
- Code
- Rework base classes
- Reduce instance attribute count
- GameObject
- +Animated
- +Shooter
- +Texture
- Split enemies types into classes
- Add enemy generate_drop() method
- Seconds
- Move levels to DB
- Rework database.database
- Dicts with hand mapping --> namedtuples
- Replace resource path strings with constants from db
- Rework base classes
- Sounds
- Death
- Shoot
- Hit
- Music