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SImGuiOverlay changes to support Global Invalidation #28

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Sets the SImGuiOverlay widget as volatile, preventing the Invalidation system from caching its Paint data and ultimately forcing OnPaint to be called every frame.

@avanbrocklinriot
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The PR could also just add Invalidate to the SetDrawData if that is preferred.

void SImGuiOverlay::SetDrawData(const ImDrawData* InDrawData)
{
	DrawData = FImGuiDrawData(InDrawData);
	Invalidate(EInvalidateWidgetReason::Paint);
}

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