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Fix sprite hardcoding issues, convert more objects to
MovingSprite
Some objects contain duplicate code for setting their sprite, which in some cases overrides the custom sprite preference. Such duplicate code has been removed. Some objects inherit `MovingObject`, whilst managing a sprite. Many of such objects have been converted to MovingObject. Triggers haven't been converted yet. That is to come with a future PR. Additionally, `m_sprite->set_action` calls on `MovingSprite` objects have been replaced with `set_action` calls. This makes sure that when the action is updated, the object's hitbox is too.
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