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Fix sprite hardcoding issues, convert more objects to MovingSprite #44

Fix sprite hardcoding issues, convert more objects to MovingSprite

Fix sprite hardcoding issues, convert more objects to MovingSprite #44

Triggered via push July 24, 2023 13:27
Status Success
Total duration 47m 7s
Artifacts 4
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

windows.yml

on: push
Matrix: windows
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4 warnings
windows (x64, Debug, OFF)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
windows (x86, Debug, OFF)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
windows (x86, Release, OFF)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
windows (x64, Release, OFF)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/

Artifacts

Produced during runtime
Name Size
windows-x64-Debug-installer Expired
195 MB
windows-x64-Release-installer Expired
193 MB
windows-x86-Debug-installer Expired
195 MB
windows-x86-Release-installer Expired
192 MB