A collection of powerful editor tools for Unreal Engine, built entirely with Slate.
This project brings together several tools to improve content management, validation, and workflow efficiency inside the Unreal Editor.
GitHub: https://github.com/VaeDeveloper/ToolsProject
Tool | Description |
---|---|
AssetCleaner | Cleans up unused or redundant assets in your project, keeping it lightweight and organized. |
ContentBrowserToolkit | Extends the Content Browser with additional filters, actions, and productivity features. |
OutlinerToolkit | Enhances the Outliner with improved object management, filtering, and scene navigation tools. |
SlateUnitGraph | Visualizes real-time performance stats in graph form, helping you analyze and optimize game systems. |
DataAssetManager | Manages DataAssets with batch operations, editing, and organization tools. |
ValidatorX | Runs automated validation rules to detect issues like missing references, unused variables, or wrong settings. |
ConsoleCommandCenter | Centralized interface to execute, manage, and organize console commands within the editor. |
UNotepad | Classic notepad in Unreal. |
ToolsProjectEditor serves as the central module that brings together multiple editor tools for Unreal Engine.
It provides shared infrastructure, common UI patterns, and a unified top-bar menu for all integrated tools.
The ToolsProject module is designed to be modular. Each tool is implemented as a standalone plugin within the module, providing flexibility and extensibility. Each plugin uses Slate to create custom UIs, allowing seamless integration into Unreal Engine’s editor interface.
- Unreal Engine 5.4 or high
This project is not final and is under active development.
More tools and improvements will be added over time. Stay tuned for updates!
Contributions are welcome! Feel free to open issues or submit pull requests.
in Future
MIT License.