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Original file line number | Diff line number | Diff line change |
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#![allow(unused)] | ||
use crate::uiworld::{SaveLoadState, UiWorld}; | ||
use egui::{Color32, DroppedFile, Widget}; | ||
use goryak::{ | ||
button_primary, error, minrow, on_primary, on_secondary_container, primary, textc, ProgressBar, | ||
Window, | ||
}; | ||
use simulation::utils::scheduler::SeqSchedule; | ||
use simulation::Simulation; | ||
use std::path::PathBuf; | ||
use yakui::widgets::Pad; | ||
use yakui::{Color, Vec2}; | ||
|
||
pub struct LoadState { | ||
curpath: Option<PathBuf>, | ||
load_fail: String, | ||
has_save: bool, | ||
} | ||
|
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impl Default for LoadState { | ||
fn default() -> Self { | ||
Self { | ||
curpath: None, | ||
load_fail: String::new(), | ||
has_save: std::fs::metadata("world/world_replay.json").is_ok(), | ||
} | ||
} | ||
} | ||
|
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/// Load window | ||
/// Allows to load a replay from disk and play it | ||
pub fn load(uiw: &UiWorld, _: &Simulation, opened: &mut bool) { | ||
Window { | ||
title: "Load".into(), | ||
pad: Pad::all(10.0), | ||
radius: 10.0, | ||
opened, | ||
child_spacing: 10.0, | ||
} | ||
.show(|| { | ||
let mut state = uiw.write::<LoadState>(); | ||
|
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if button_primary("New Game").show().clicked { | ||
uiw.write::<SaveLoadState>().please_load_sim = Some(Simulation::new(true)); | ||
} | ||
|
||
if state.has_save { | ||
if button_primary("Load world/world_replay.json") | ||
.show() | ||
.clicked | ||
{ | ||
let replay = Simulation::load_replay_from_disk("world"); | ||
|
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if let Some(replay) = replay { | ||
let (mut sim, mut loader) = Simulation::from_replay(replay); | ||
let mut s = SeqSchedule::default(); | ||
loader.advance_tick(&mut sim, &mut s); // advance by one tick to get the initial state (like map size info) | ||
|
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uiw.write::<SaveLoadState>().please_load = Some(loader); | ||
uiw.write::<SaveLoadState>().please_load_sim = Some(sim); | ||
} else { | ||
state.load_fail = "Failed to load replay".to_string(); | ||
} | ||
} | ||
} else { | ||
textc( | ||
on_secondary_container(), | ||
"No replay found in world/world_replay.json", | ||
); | ||
} | ||
|
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if let Some(ref mut loading) = uiw.write::<SaveLoadState>().please_load { | ||
let ticks_done = loading.pastt.0; | ||
let ticks_total = loading.replay.commands.last().map(|c| c.0 .0).unwrap_or(0); | ||
ProgressBar { | ||
value: ticks_done as f32 / ticks_total as f32, | ||
size: Vec2::new(400.0, 25.0), | ||
color: primary().adjust(0.7), | ||
} | ||
.show_children(|| { | ||
textc( | ||
on_secondary_container(), | ||
format!("Loading replay: {ticks_done}/{ticks_total}"), | ||
); | ||
}); | ||
|
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minrow(5.0, || { | ||
if button_primary("||").show().clicked { | ||
loading.speed = 0; | ||
} | ||
|
||
if button_primary(">").show().clicked { | ||
loading.speed = 1; | ||
} | ||
if button_primary(">>>").show().clicked { | ||
loading.speed = 100; | ||
} | ||
if button_primary("max").show().clicked { | ||
loading.speed = 10000; | ||
} | ||
|
||
if button_primary("1").show().clicked { | ||
loading.speed = 0; | ||
loading.advance_n_ticks = 1; | ||
} | ||
if button_primary("10").show().clicked { | ||
loading.speed = 0; | ||
loading.advance_n_ticks = 10; | ||
} | ||
if button_primary("100").show().clicked { | ||
loading.speed = 0; | ||
loading.advance_n_ticks = 100; | ||
} | ||
if button_primary("1000").show().clicked { | ||
loading.speed = 0; | ||
loading.advance_n_ticks = 1000; | ||
} | ||
}); | ||
} | ||
|
||
if !state.load_fail.is_empty() { | ||
textc(error(), state.load_fail.clone()); | ||
} | ||
}); | ||
} |
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