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TWLBot committed Jan 11, 2025
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2 changes: 1 addition & 1 deletion docs/_3ds/boot9strap.md
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license: gpl-3.0
license_name: GNU General Public License v3.0
source: https://github.com/SciresM/boot9strap
stars: 992
stars: 993
systems:
- 3DS
title: boot9strap
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2 changes: 1 addition & 1 deletion docs/_3ds/citrahold-3ds.md
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Expand Up @@ -29,7 +29,7 @@ qr:
Citrahold-3DS.cia: https://db.universal-team.net/assets/images/qr/citrahold-3ds-cia.png
script_message: Please visit https://www.citrahold.com/ to get set-up
source: https://github.com/regimensocial/Citrahold-3DS
stars: 21
stars: 22
systems:
- 3DS
title: Citrahold-3DS
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2 changes: 1 addition & 1 deletion docs/_3ds/cpymo.md
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Expand Up @@ -28,7 +28,7 @@ license_name: GNU Affero General Public License v3.0
qr:
CPyMO.for.Nintendo.3DS.cia: https://db.universal-team.net/assets/images/qr/cpymo-for-nintendo-3ds-cia.png
source: https://github.com/Strrationalism/CPyMO
stars: 130
stars: 131
systems:
- 3DS
title: CPyMO
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125 changes: 125 additions & 0 deletions docs/_3ds/ctrrgbpat2.md
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Expand Up @@ -25,6 +25,131 @@ image_length: 12658
layout: app
license: mit
license_name: MIT License
prerelease:
download_page: https://github.com/Golem642/CtrRGBPAT2/releases/tag/Vnot_abandoning_thiss
downloads:
CtrRGBPAT2.3dsx:
size: 616920
size_str: 602 KiB
url: https://github.com/Golem642/CtrRGBPAT2/releases/download/Vnot_abandoning_thiss/CtrRGBPAT2.3dsx
update_notes: '<p dir="auto">Hello, i know it''s been a while since i have uploaded
any progress or anything, and i''m sorry for that.<br>
I just kind of lost the motivation to do it at some point, i don''t even know
why, my brain is cursed. I''m also working on other things in the background,
and then ofc i have school.<br>
But despite this, this project is still in the back of my head every day but i
just don''t know how to start it again.<br>
I have some ideas, but not a proper way to put them on paper, or rather on code
you could say.</p>
<p dir="auto">So what i''m going to do is this : you can have the latest beta
build of CtrRGBPAT2.<br>
This build includes : support for custom low-battery LED. Yep, that''s right.
It''s actually been a bit more than a year since i knew how to make it work.<br>
However, since it''s a beta build, i haven''t made an actual menu thing to make
it work, so here are the button combinations :</p>
<ul dir="auto">
<li>Y to enter debug mode (indicated by the text at the top right of the screen)</li>
</ul>
<p dir="auto">While in debug mode :</p>
<ul dir="auto">
<li>X to reset all patterns to default (will automatically install the file, so
be careful with this as you will lose your currently installed custom patterns)</li>
<li>The 1st, 3rd, 4th and 5th menu entries are to set the low-battery LED since
the low-battery sequence is composed of 4 parts (when you click on any of them,
a 2 hex characters input will be shown). Input 55 everywhere to make it go back
to normal blink.<br>
To apply the custom low-battery pattern, use the "test pattern" menu entry (while
still in debug mode).<br>
More info on how to make your custom pattern here : <a href="https://www.3dbrew.org/wiki/MCURTC:SetBatteryEmptyLEDPattern"
rel="nofollow">https://www.3dbrew.org/wiki/MCURTC:SetBatteryEmptyLEDPattern</a>
(i made this documentation page)</li>
<li>You can force the battery LED status with L and R, more info on the different
values here : <a href="https://www.3dbrew.org/wiki/MCUHWC:SetPowerLEDPattern"
rel="nofollow">https://www.3dbrew.org/wiki/MCUHWC:SetPowerLEDPattern</a></li>
<li>When you test a pattern, a bunch of numbers will print. That''s normal, and
they will go away if you move up or down in the menu, or if you simply press B</li>
</ul>
<p dir="auto">I think that''s all with this debug build. About the next release,
i''ll see what i will do. But please, do not hesitate to make a pull request if
you have ideas, i will gladly review them.</p>
<p dir="auto">Thank you for your understanding, and excuse me once again.</p>'
update_notes_md: 'Hello, i know it''s been a while since i have uploaded any progress
or anything, and i''m sorry for that.
I just kind of lost the motivation to do it at some point, i don''t even know
why, my brain is cursed. I''m also working on other things in the background,
and then ofc i have school.
But despite this, this project is still in the back of my head every day but i
just don''t know how to start it again.
I have some ideas, but not a proper way to put them on paper, or rather on code
you could say.
So what i''m going to do is this : you can have the latest beta build of CtrRGBPAT2.
This build includes : support for custom low-battery LED. Yep, that''s right.
It''s actually been a bit more than a year since i knew how to make it work.
However, since it''s a beta build, i haven''t made an actual menu thing to make
it work, so here are the button combinations :
- Y to enter debug mode (indicated by the text at the top right of the screen)
While in debug mode :
- X to reset all patterns to default (will automatically install the file, so
be careful with this as you will lose your currently installed custom patterns)
- The 1st, 3rd, 4th and 5th menu entries are to set the low-battery LED since
the low-battery sequence is composed of 4 parts (when you click on any of them,
a 2 hex characters input will be shown). Input 55 everywhere to make it go back
to normal blink.
To apply the custom low-battery pattern, use the "test pattern" menu entry (while
still in debug mode).
More info on how to make your custom pattern here : https://www.3dbrew.org/wiki/MCURTC:SetBatteryEmptyLEDPattern
(i made this documentation page)
- You can force the battery LED status with L and R, more info on the different
values here : https://www.3dbrew.org/wiki/MCUHWC:SetPowerLEDPattern
- When you test a pattern, a bunch of numbers will print. That''s normal, and
they will go away if you move up or down in the menu, or if you simply press B
I think that''s all with this debug build. About the next release, i''ll see what
i will do. But please, do not hesitate to make a pull request if you have ideas,
i will gladly review them.
Thank you for your understanding, and excuse me once again.'
updated: '2025-01-11T15:06:33Z'
version: Vnot_abandoning_thiss
version_title: Vnot_ abandoning_this
qr:
CtrRGBPAT2.cia: https://db.universal-team.net/assets/images/qr/ctrrgbpat2-cia.png
screenshots:
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2 changes: 1 addition & 1 deletion docs/_3ds/godmode9.md
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license: gpl-3.0
license_name: GNU General Public License v3.0
source: https://github.com/d0k3/GodMode9
stars: 2188
stars: 2189
systems:
- 3DS
title: GodMode9
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2 changes: 1 addition & 1 deletion docs/data/full.json

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2 changes: 1 addition & 1 deletion docs/unistore/universal-db-info.json
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@@ -1 +1 @@
{"author": "Universal-Team", "description": "Universal-DB - An online database of 3DS and DS homebrew", "dsSheet": "universal-db.tdx", "dsSheetURL": "https://db.universal-team.net/unistore/universal-db.tdx", "file": "universal-db.unistore", "infoURL": "https://db.universal-team.net/unistore/universal-db-info.json", "revision": 2616, "sheet": "universal-db.t3x", "sheetURL": "https://db.universal-team.net/unistore/universal-db.t3x", "title": "Universal-DB", "url": "https://db.universal-team.net/unistore/universal-db.unistore", "version": 3}
{"author": "Universal-Team", "description": "Universal-DB - An online database of 3DS and DS homebrew", "dsSheet": "universal-db.tdx", "dsSheetURL": "https://db.universal-team.net/unistore/universal-db.tdx", "file": "universal-db.unistore", "infoURL": "https://db.universal-team.net/unistore/universal-db-info.json", "revision": 2617, "sheet": "universal-db.t3x", "sheetURL": "https://db.universal-team.net/unistore/universal-db.t3x", "title": "Universal-DB", "url": "https://db.universal-team.net/unistore/universal-db.unistore", "version": 3}
2 changes: 1 addition & 1 deletion docs/unistore/universal-db.unistore

Large diffs are not rendered by default.

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