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Pull requests: Unity-Technologies/com.unity.netcode.gameobjects
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fix: networkshow client synchronization duplicate players
port:1.x-needed
This issue needs to be ported to 1.X branch
#3488
opened Jun 6, 2025 by
NoelStephensUnity
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Draft
fix: [Backport] MTTB-1273 Inconsistent scene name in scene event
#3487
opened Jun 5, 2025 by
EmandM
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chore(deps): update bokken image package-ci/ubuntu-22.04 to v4.72.0 (develop-2.0.0)
#3451
opened May 16, 2025 by
unity-renovate
bot
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1 task
chore(deps): update bokken image package-ci/ubuntu-22.04 to v4.72.0 (develop)
#3450
opened May 16, 2025 by
unity-renovate
bot
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1 task
feat: Instantiation payload support for INetworkPrefabInstanceHandler
#3430
opened Apr 27, 2025 by
Extrys
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test: Adding an equivalent of netcode-qa test in the same way as present in N4E
#3376
opened Apr 1, 2025 by
michalChrobot
•
Draft
fix: duplicate scene added to scenes in build list
#3180
opened Dec 18, 2024 by
NoelStephensUnity
•
Draft
chore: distributed authority integration testing
#3044
opened Sep 4, 2024 by
NoelStephensUnity
•
Draft
feat: Single player hosting in WebGL using RPC
Tracking
Has been added to tracking
#3035
opened Aug 27, 2024 by
BenHamrick
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fix: provide alternate tick registration method
#3022
opened Aug 21, 2024 by
NoelStephensUnity
•
Draft
feat: Added built-in serialization for UnityEngine.Pose (#2675)
#2677
opened Aug 25, 2023 by
PitouGames
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feat(NetworkManager): expose methods for clientId to transportId mappings
#2668
opened Aug 20, 2023 by
patrickexe
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fix: avoid throwing exception when using NetworkList without a NetworkManager (#2539)
#2540
opened Apr 30, 2023 by
PitouGames
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