Closed
Description
Hello guys, I am developing a project using LAN synchronization, I encountered a problem when I do it again, two player information synchronization I have done, but there are other objects in my scene also need to synchronize, for example, there is a ball in the scene, the ball can be caught in the hand or (client + server), (Client + server) Sync to client I found no problem, but in my client there is no way to move this ball it should be locked all the time in sync?
The object has a Network GameObject and ClientNetworkTransform attached to it.
I can't find the way, whether there is a solution my project is about to reach node.
netcode for gameobjects version :1.7.1
Unity version 2022.3.2