This repository has been archived by the owner on Nov 30, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 749
Motion Blur
Thomas edited this page Nov 15, 2018
·
3 revisions
Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.
Motion blur on a camera that rotates very fast
Property | Function |
---|---|
Shutter Angle | The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect. |
Sample Count | The amount of sample points, which affects quality and performances. |
Using a lower Sample Count
will lead to better performances.
- Motion blur doesn't support AR/VR.
- Motion vectors
- Depth texture
- Shader Model 3
See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.