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Motion Blur

Thomas edited this page Nov 15, 2018 · 3 revisions

Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.


Motion blur on a camera that rotates very fast

Properties

Property Function
Shutter Angle The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect.
Sample Count The amount of sample points, which affects quality and performances.

Performances

Using a lower Sample Count will lead to better performances.

Known issues and limitations

  • Motion blur doesn't support AR/VR.

Requirements

  • Motion vectors
  • Depth texture
  • Shader Model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.