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Releases: Unity-Technologies/PostProcessing
Releases · Unity-Technologies/PostProcessing
Post-processing Stack 2.0.0-Beta5
- Greatly improved CPU performances in the volume framework.
- Better handling of multi-editing in the editor.
- Added assembly definition files.
- Renamed "mobile optimized" fields to "fast mode".
- General platform compatibility improvements.
- Various fixes when working with scriptable render pipelines.
- Fixed a color banding bug when working in LDR in 2017.3.
- Fixed anamorphic bloom.
- Fixed broken layer masking & priority management.
- Fixed linear/srgb issues in the color grading editor in 2018.1+.
Post-processing Stack 2.0.0-Beta4
- Better XR support overall (WIP). Unity 2017.2 and later are recommended.
- Refactored MSVO for support in scriptable render pipelines.
- Fixed various bugs and platform compatibility issues.
Post-processing Stack 2.0.0-Beta3
- Added a first version of Screen-Space Reflections.
- Added VR support to Temporal Anti-aliasing (2017.3+ only).
- Added debug overlays & color blindness simulators (add the
PostProcessDebug
component to your scene to access them). - Added support for HDR grading on platforms without compute/tex3d support
- Better version control integration (Perforce).
- Fixed various bugs and platform compatibility issues.
Post-processing Stack 2.0.0-Beta2
- Added a new ambient occlusion method: multi-scale volumetric obscurance.
- Added support for custom AO color.
- Added a NaN killer (enabled by default).
- Added an "anamorphic" setting to bloom.
- Added alpha-propagation to most effects to allow post-processing to render against a transparent background.
- Lens Dirt now keeps its aspect ratio.
- The package now automatically sets a global define (
UNITY_POST_PROCESSING_STACK_V2
) when it's imported (can be used to check if v2 is currently available in the project). - Fixed various bugs and platform compatibility issues.
Post-processing Stack 1.0.4
Post-processing Stack 2.0.0-Beta1
First public beta release.
Read the quickstart guide.
Post-processing Stack 1.0.3
- Changed the stack behavior with regards to
depthTextureMode
handling for better compatibility with other post-processing assets. - Fixed a precision issue with color grading.
- Added the enable toggle back on Fog to allow custom fog effects in Deferred.
- Fixed color grading compatibility issues on low-end mobiles (quality will be downgraded on platforms without any proper floating point texture support).
- Fixed a DX9 issue with Depth of Field when working in Linear.
- Fixed a color banding bug in linear with some camera setups.
Post-processing Stack 1.0.2
- Bug fixes.
- Added temporal filtering to Depth of Field when Temporal Anti-aliasing is active.
Post-processing Stack 1.0.1
- Fixed Temporal Anti-aliasing on ShaderModel 5.0 compatible hardware not being correctly applied.
- Fixed Temporal Anti-aliasing not working correctly with transparent objects when FOV is changed dynamically.
- Reduced the number of shader variants (9216 -> 2592) for faster compilation times.
- Removed
Round
Vignette mode, it's now a toggle inClassic
mode. - Reworked the Fog to use settings from
RenderSettings
instead of overriding them. - Reworked the Eye Adaptation UI a bit, and use proper units.