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[URP][2023.2] Backport UUM-47142 Screen Space Decal Ambient Lighting
- Fixes the following issue: [UUM-47142](https://jira.unity3d.com/browse/UUM-47142) Frag() in ShaderPassDecal.hlsl when using deferred rendering pipeline can potentially use an uninitialized world space normal when calculating inputData.bakedGI. So, as is done just above for screen space the normal is initialized ahead of time so GI can be calculated correctly and passed on to the final output data.
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