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Bump packages to 12.1.4 (#6687)
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* Bump all packages to 12.1.4

* Retro update changelogs

* Remove obsolete tools
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Théo Penavaire authored Jan 7, 2022
1 parent b77d0ef commit 1512487
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4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
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Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.1.3"
SRP_VERSION: "12.1.4"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.1.3"
SRP_VERSION: "12.1.4"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
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8 changes: 0 additions & 8 deletions Tools/CreateLocalPackages.cmd

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12 changes: 0 additions & 12 deletions Tools/CreateOneLocalPackage.bat

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14 changes: 0 additions & 14 deletions Tools/PackMac.sh

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2 changes: 0 additions & 2 deletions Tools/locate-non-ascii-characters

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9 changes: 8 additions & 1 deletion com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -4,13 +4,17 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.3] - 2021-11-17
## [12.1.4] - 2021-12-07

### Fixed
- Fixed XR support in CoreUtils.DrawFullscreen function.
- Fixed an issue causing Render Graph execution errors after a random amount of time.
- Fixed issue in DynamicResolutionHandler when camera request was turned off at runtime, the ScalableBufferManager would leak state and not unset DRS state (case 1383093).

## [12.1.3] - 2021-11-17
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.1.2] - 2021-10-22

### Fixed
Expand All @@ -25,6 +29,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

## [12.1.0] - 2021-09-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"displayName": "Core RP Library",
"dependencies": {
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.4] - 2021-12-07

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.1.3] - 2021-11-17

Version Updated
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@@ -1,10 +1,10 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "12.1.3"
"com.unity.render-pipelines.core": "12.1.4"
}
}
11 changes: 8 additions & 3 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -4,11 +4,9 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.3] - 2021-11-17
## [12.1.4] - 2021-12-07

### Fixed
- Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
- Fixed Xbox Series X compilation issue with DoF shader
- Fixed references to reflection probes that wouldn't be cleared when unloading a scene. (case 1357459)
- Fixed broken debug views when dynamic resolution was enabled (case 1365368).
- Fixed issue with Stacklit raytrace reflection
Expand Down Expand Up @@ -63,6 +61,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a shader warning in UnityInstancing.hlsl
- Fixed misc shader warnings.

## [12.1.3] - 2021-11-17

### Fixed
- Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
- Fixed Xbox Series X compilation issue with DoF shader
- Fixed an issue causing Render Graph execution errors after a random amount of time (case 1379350)

## [12.1.2] - 2021-10-22

### Fixed
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10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"displayName": "High Definition RP",
"dependencies": {
Expand All @@ -11,10 +11,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "12.1.3",
"com.unity.shadergraph": "12.1.3",
"com.unity.visualeffectgraph": "12.1.3",
"com.unity.render-pipelines.high-definition-config": "12.1.3"
"com.unity.render-pipelines.core": "12.1.4",
"com.unity.shadergraph": "12.1.4",
"com.unity.visualeffectgraph": "12.1.4",
"com.unity.render-pipelines.high-definition-config": "12.1.4"
},
"keywords": [
"graphics",
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17 changes: 11 additions & 6 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -4,16 +4,24 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.4] - 2021-12-07

### Added
- Added Adaptive Performance Decals scaler access.

### Fixed
- Fixed incorrect light indexing on Windows Editor with Android target. [case 1378103](https://issuetracker.unity3d.com/product/unity/issues/guid/1378103/)
- Fixed a performance regression in the 2D renderer regarding the PostProcessPass [case 1347893]
- Fixed a regression where filtering the scene view yielded incorrect visual results [case 1360233] (https://issuetracker.unity3d.com/product/unity/issues/guid/1360233)

## [12.1.3] - 2021-11-17

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## Fixed
- Fixed a performance regression in the 2D renderer regarding the PostProcessPass [case 1347893]
- Fixed a regression where filtering the scene view yielded incorrect visual results [case 1360233] (https://issuetracker.unity3d.com/product/unity/issues/guid/1360233)
- Fixed broken soft shadow filtering. [case 1374960](https://issuetracker.unity3d.com/product/unity/issues/guid/1374960/)
- Fixed incorrect light indexing on Windows Editor with Android target. [case 1378103](https://issuetracker.unity3d.com/product/unity/issues/guid/1378103/)


## [12.1.2] - 2021-10-22

Expand All @@ -28,9 +36,6 @@ The version number for this package has increased due to a version update of a r

## [12.1.1] - 2021-10-04

### Added
- Added Adaptive Performance Decals scaler access.

### Fixed
- Fixed a regression bug where XR camera postion can not be modified in beginCameraRendering [case 1365000]
- Fix for rendering thumbnails. [case 1348209](https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window)
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Expand Up @@ -2,8 +2,8 @@
"Exceptions": [
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package [email protected].3 depends on package [email protected] which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "12.1.3"
"ExceptionError": "Package [email protected].4 depends on package [email protected] which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "12.1.4"
}
]
}
6 changes: 3 additions & 3 deletions com.unity.render-pipelines.universal/package.json
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@@ -1,14 +1,14 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.5.0",
"com.unity.render-pipelines.core": "12.1.3",
"com.unity.shadergraph": "12.1.3"
"com.unity.render-pipelines.core": "12.1.4",
"com.unity.shadergraph": "12.1.4"
},
"keywords": [
"graphics",
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15 changes: 9 additions & 6 deletions com.unity.shadergraph/CHANGELOG.md
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Expand Up @@ -4,19 +4,22 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.3] - 2021-11-17
## [12.1.4] - 2021-12-07

### Fixed
- Fixed the behavior of checkerboard node with raytracing
- Fixed a ShaderGraph warning when connecting a node using Object Space BiTangent to the vertex stage [1361512] (https://issuetracker.unity3d.com/issues/shader-graph-cross-implicit-truncation-of-vector-type-errors-are-thrown-when-connecting-transform-node-to-vertex-block)
- Fixed a validation error in ShaderGraph when using the SimpleNoise node both inside and outside a subgraph [1383046] (https://issuetracker.unity3d.com/issues/validation-error-is-usually-thrown-when-simple-noise-node-is-both-in-a-shadergraph-and-in-a-sub-graph)

- Fixed the behavior of checkerboard node with raytracing
## [12.1.3] - 2021-11-17

### Fixed
- Fixed a validation error in ShaderGraph when using the SimpleNoise node both inside and outside a subgraph [1383046] (https://issuetracker.unity3d.com/issues/validation-error-is-usually-thrown-when-simple-noise-node-is-both-in-a-shadergraph-and-in-a-sub-graph)
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.1.2] - 2021-10-22

### Fixed
- Fixed a ShaderGraph warning when connecting a node using Object Space BiTangent to the vertex stage [1361512] (https://issuetracker.unity3d.com/issues/shader-graph-cross-implicit-truncation-of-vector-type-errors-are-thrown-when-connecting-transform-node-to-vertex-block)
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.1.1] - 2021-10-04

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4 changes: 2 additions & 2 deletions com.unity.shadergraph/package.json
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@@ -1,11 +1,11 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "12.1.3",
"com.unity.render-pipelines.core": "12.1.4",
"com.unity.searcher": "4.9.1"
},
"samples": [
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2 changes: 1 addition & 1 deletion com.unity.testing.graphics-performance/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.testing.graphics-performance",
"displayName":"Performance Graphics Tests Framework",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"unityRelease": "0a1",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
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4 changes: 2 additions & 2 deletions com.unity.testing.visualeffectgraph/package.json
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@@ -1,12 +1,12 @@
{
"name": "com.unity.testing.visualeffectgraph",
"displayName": "Visual Effect Graphic Tests",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"unityRelease": "0a1",
"description": "This package contains common graphics tests from several scriptable renderpipeline",
"dependencies": {
"com.unity.visualeffectgraph": "12.1.3",
"com.unity.visualeffectgraph": "12.1.4",
"com.unity.testframework.graphics": "7.8.11-preview",
"com.unity.testing.graphics-performance": "8.0.0",
"com.unity.test-framework": "1.1.29"
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7 changes: 6 additions & 1 deletion com.unity.visualeffectgraph/CHANGELOG.md
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Expand Up @@ -4,10 +4,15 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.4] - 2021-12-07

### Fixed
- Fixed null reference exception when opening another VFX and a debug mode is enabled [Case 1347420](https://issuetracker.unity3d.com/product/unity/issues/guid/1347420/)

## [12.1.3] - 2021-11-17
### Fixed
- Automatically offset contexts when a new node is inserted to avoid overlapping
- Fixed null reference exception when opening another VFX and a debug mode is enabled [Case 1347420](https://issuetracker.unity3d.com/product/unity/issues/guid/1347420/)


## [12.1.2] - 2021-10-22
### Fixed
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6 changes: 3 additions & 3 deletions com.unity.visualeffectgraph/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.visualeffectgraph",
"displayName": "Visual Effect Graph",
"version": "12.1.3",
"version": "12.1.4",
"unity": "2021.2",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
"keywords": [
Expand All @@ -12,8 +12,8 @@
"particles"
],
"dependencies": {
"com.unity.shadergraph": "12.1.3",
"com.unity.render-pipelines.core": "12.1.3"
"com.unity.shadergraph": "12.1.4",
"com.unity.render-pipelines.core": "12.1.4"
},
"samples": [
{
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