Releases: Unity-Technologies/EditorXR
Releases · Unity-Technologies/EditorXR
0.0.5
Final 5.4 release (requires custom EditorVR 5.4 build)
Major features/improvements:
- Workspace manipulation improvements**
- If you have a workspace that is inheriting from Workspace and not IWorkspace, then you will need to assign the
Assets/EditorVR/Workspaces/Base/ActionMaps/WorkspaceInput.asset
to the Action Map field.
- If you have a workspace that is inheriting from Workspace and not IWorkspace, then you will need to assign the
- VR editing contexts (advanced dev feature)
- Default tools can be replaced by creating new EditorVR Contexts
(Assets->Create->EditorVR->EditorVR Context
) or copy EditorVR.asset and modify
** Note: Grab and resize now use the secondary trigger (grip on Vive)
0.0.4-p1
Patch release to fix not being able to grab the player head in the MiniWorld
Also, includes 0.0.4 major features/improvements:
- Snapping
- Locking
- Workspace layout save
- Interface methods no longer require implementation for injection (breaking change)
0.0.4
Major features/improvements:
- Snapping
- Locking
- Workspace layout save
- Interface methods no longer require implementation for injection (breaking change)
0.0.3
Major features/improvements:
- Highlight now uses an outline
- Drag/drop to re-arrange hierarchy
- Hierarchy filters
0.0.2
Major features/improvements:
- Viewer scaling of world (using two-handed secondary triggers)
- Radial menu improvements (stays hidden mostly)
- Tooltips
0.0.1
Official release (requires custom EditorVR 5.4 build)
Initial release of EditorVR
v0/0.0.1-rc1 Merge branch 'master' into dev/main