0.2
Major features/improvements:
- EditorXR Runtime
- EditorXR works in play mode (subset of functionality)
- EditorXR works in player builds (smaller subset of functionality)
- Update to use assembly definitions, option to exclude in player builds
- Known issue: Context manager gets destroyed
- Known issue: Mesh has been marked as non-accessible
- Spatial Menu
- One-handed menu control that is accessible independent of the user's viewpoint, or controller visibility
- Access most tools, workspaces, and actions that EditorXR provides
- GazeDivergenceModule + AdaptivePositionModule for lazy follow, and position adjustment based on gaze and HMD motion.
- Unity 2018.3 support
- Annotation tool upgrade
- Minimal context
- Ideal for lightweight client builds not requiring much of the EditorXR UI.
- Unobtrusive context with no tools or menus other than the Spatial Menu.
- Improvements to context handling (can hide workspaces, define preferences per context-type)
- Auto-open option (start EditorXR when the user puts on the HMD)
- Update UI to use Text Mesh Pro
- Mouse locomotion
- Floor indicator
- Drag and drop improvements
- Performance and bug fixes