0.0.9
EditorXR now requires TextMeshPro. Find it here
Major features/improvements:
- Experimental build no longer required! Find the recommended Unity build for EditorXR here
- Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
- UI Gaze detection
- Controllers are now semi-transparent, shake to reveal them at full opacity
- Users can customize any aspect of this system, from new controllers to tools with feedback
- Text readability greatly improved through TextMeshPro
- Block Selection
- UI supports scenes with fog enabled
- Fast toolswapping via spatial workflow
Known issues:
- Performance improvements are an ongoing priority
- Console + profiler can’t be resized
- Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3