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@AndrewTHEManeri AndrewTHEManeri released this 22 Nov 22:06
31ff789

EditorXR now requires TextMeshPro. Find it here

Major features/improvements:

  • Experimental build no longer required! Find the recommended Unity build for EditorXR here
  • Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
    • UI Gaze detection
    • Controllers are now semi-transparent, shake to reveal them at full opacity
    • Users can customize any aspect of this system, from new controllers to tools with feedback
  • Text readability greatly improved through TextMeshPro
  • Block Selection
  • UI supports scenes with fog enabled
  • Fast toolswapping via spatial workflow

Known issues:

  • Performance improvements are an ongoing priority
  • Console + profiler can’t be resized
  • Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3

New getting started guide
Full release notes