Just a stupidly fast Entity Component System
- Entity Relationships as first class citizens
- Iterate 800,000 entities at 60 frames per second
- Type-safe Luau API
- Zero-dependency package
- Optimized for column-major operations
- Cache friendly archetype/SoA storage
- Rigorously unit tested for stability
local world = jecs.World.new()
local pair = jecs.pair
-- These components and functions are actually already builtin
-- but have been illustrated for demonstration purposes
local ChildOf = world:component()
local Name = world:component()
local function parent(entity)
return world:target(entity, ChildOf)
end
local function getName(entity)
return world:get(entity, Name)
end
local alice = world:entity()
world:set(alice, Name, "alice")
local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob")
local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara")
print(getName(parent(sara)))
for e in world:query(pair(ChildOf, alice)) do
print(getName(e), "is the child of alice")
end
-- Output
-- "alice"
-- bob is the child of alice
-- sara is the child of alice
21,000 entities 125 archetypes 4 random components queried. Can be found under /benches/visual/query.luau
Inserting 8 components to an entity and updating them over 50 times. Can be found under /benches/visual/insertions.luau