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Racing #309
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Merged
Racing #309
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a031725
Add component structs
enteryournamehere e6c1649
Some experimenting
enteryournamehere 46404ab
Fix Instantiate when item is not in Objects table
enteryournamehere 438b840
Add OnAcknowledgePossession event to GameObject
enteryournamehere 765190a
Merge branch 'dev' into enhancement/racing
TecCheck ed20c2c
Add script for mission 'Build Your Ride!'
TecCheck ca4681e
Remove logs from NimbusCarBuildMission.cs
TecCheck 6a0630c
Fix LDF parsing in game messages
TecCheck ee4d39d
Fix for (parts of) racing control component
TecCheck c1dc519
Use players car for racing
TecCheck 45ff9d5
One small step for car(?)
enteryournamehere 792d235
Implement racing start routine
TecCheck bc3afa2
Revert testing changees
TecCheck 76ae70b
Merge two lists and change some names
enteryournamehere 895eab3
Remove position update logging
enteryournamehere 04744be
Merge branch 'dev' into enhancement/racing
enteryournamehere ffa5e1d
Imagination spawners
enteryournamehere 4d013e7
Implement exit button for racing
TecCheck f58f914
Fix ModuleAssembly serialization (fix imagination)
enteryournamehere d60cdc1
Position updates
enteryournamehere d778fd2
Respawning
enteryournamehere f65083b
Implement CarBoostBehavior
TecCheck 48b1935
Fix FindItem for first item in inventory
enteryournamehere 3cc1f28
Ignore vehicle object in /near
enteryournamehere 036ef59
Reset car if it has fallen off the map
enteryournamehere c8203dc
Add zone return data for racing
TecCheck a4e3082
Communicate car boost to others
enteryournamehere 93a2c3f
Fix position and roatation before race
TecCheck 4aa519a
More boost communication
enteryournamehere 0535cf0
Remove position log
enteryournamehere 6436876
Add vehicle death trigger script
enteryournamehere 5ea8939
Initialize FV racetrack things to correct position
enteryournamehere 281ca2c
Imagination crate script
enteryournamehere be31e34
FV racetrack dragon eggs imagination script
enteryournamehere 9eb7d66
Remove array to fix ranking, thanks @TecCheck
enteryournamehere e00328b
Add delay to respawn in racing
TecCheck e4abf33
End of race exit button
enteryournamehere 69a1eca
Better timing at start of race
enteryournamehere d2477ae
Avoid null reference in imagination handler
enteryournamehere b9d89dd
Fix match queue display
TecCheck 49745c2
Send players to match instance when zone is loaded
enteryournamehere 841f454
Actually start timer
enteryournamehere 35fee93
Remove some unnecessary usages of .ToArray()
enteryournamehere c2f5e40
Disable logging every message sent/received
enteryournamehere aa4d594
Add RacingTask
TecCheck aa11f5d
Implement timing and ranking for racing
TecCheck d014a4f
Fix RacingTask
TecCheck c63f8ea
Implement more stuff in lap routine
TecCheck 75433d8
Add racing leaderboard
TecCheck ca86dd6
Add migrations for racing leaderboards
TecCheck 733be6f
Implement rewards for racing
TecCheck 0e61c62
Fix BestLapTime being 0
TecCheck 62f9d67
Close race instance after all players have left
TecCheck 98aef45
Add description to _arrayNoLenght attribute
TecCheck 6987ea9
Implement PostRacePlayerInfos
TecCheck 29d3597
Format RacingControlComponent
TecCheck 709152b
Refactor RacingTask
TecCheck cb8c3cc
Merge branch 'dev' of github.com:UchuServer/Uchu into enhancement/racing
enteryournamehere 3f76234
Implement last racing task types
TecCheck 66a8cc5
Script changes
Frozenreflex a9daed9
Add progression for "Dragonscourge" and "Terror of Dragonmaw Chasm"
Frozenreflex 1dc606d
Add blue mark and add race_imagine_powerup to script blacklist
Frozenreflex 84ca188
Add maelstrom geiser script
Frozenreflex ad3148d
Add dragon animation and dragon egg manager scripts
Frozenreflex 4297e6b
Clean up RacingControlComponent
TecCheck e681714
Reset player when driving wrong way
TecCheck c108db6
Oops
Frozenreflex 2ea8b70
Merge branch 'dev' into enhancement/racing
TecCheck 361db46
Don't accept any new players when race has started
TecCheck d54e73a
Add pillar animations, add RigidBodyPhantomPhysicsComponent, fix drag…
Frozenreflex cef66f1
Disable render distance filter for racing
enteryournamehere 5cafb1d
Fix and add to script blacklist, make death triggers in racing only k…
Frozenreflex b812b7e
Wait for players in minigame queue
TecCheck 4830c83
Handle players leaving
TecCheck 9f50063
Revert min player count in racing task to 3
TecCheck File filter
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
namespace Uchu.Api.Models | ||
{ | ||
public class ZoneStatusResponse : BaseResponse | ||
{ | ||
public bool Loaded { get; set; } | ||
} | ||
} |
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Learn more about bidirectional Unicode characters
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Is there a reason why several debug statements were taken out? This applies to several files but I am only putting 1 comment for it.
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For racing it's constantly serializing people's positions which makes the logs kind of unreadable
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I see. In that case, I see 2 options: we remove the logging statements altogether, or we start using the
Trace
log level.