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Plugin for connecting to Pupil Labs VR using the ZeroMQ library with an Unreal Editor Module

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UPupilLabsVR

Plugin for connecting to Pupil Labs VR using the ZeroMQ library

Installation
1.Download this in to the ..\Plugins folder of your Project
2.In Project.build.cs file add "UPupilLabsVR" in the PublicDependecyModulesNames Callibration https://www.youtube.com/watch?v=6sWmOcGMDTk For the Moment all info is logged in the console. For The Moment if you want to change where you connect you need to go in FPupilLabsUtils.h and change this fields
std::string Addr = "tcp://127.0.0.1:";//ToDo UPROPERTY Options
std::string PupilTopic = u8"gaze"; //TODO Implement Options With UObject
With these:
//string filter = u8"gaze";
//string filter = u8"notify";
//string filter = u8"pupil";
//string filter = u8"logging"; Although the current other structures aside from gaze are not implemented #TODO

Currently uses port 55555 on localhost

Common Errors:

Can't compile C++ : missing "alts.lib" - Solution : Open Visual Studio Installer -> Select Desktop development with c++ -> Select MFC and Atl Support + VC++ 2015.3v 140 toolset for desktop and install them

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Plugin for connecting to Pupil Labs VR using the ZeroMQ library with an Unreal Editor Module

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