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SnakeScreen
rp3002 edited this page Aug 28, 2024
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The SnakeScreen
class in the Snake mini-game manages the transitions between various game states, such as restarting the game or exiting to the menu. The SnakeScreen
ensures that the Snake mini-game is presented to the player, providing them a smooth and engaging gameplay experience.
package com.csse3200.game.screens;
import com.csse3200.game.components.minigame.snake.controller.Events;
import com.csse3200.game.components.minigame.snake.rendering.SnakeGameRenderer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.csse3200.game.GdxGame;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.EntityService;
import com.csse3200.game.entities.factories.RenderFactory;
import com.csse3200.game.input.InputComponent;
import com.csse3200.game.input.InputDecorator;
import com.csse3200.game.input.InputService;
import com.csse3200.game.rendering.RenderService;
import com.csse3200.game.rendering.Renderer;
import com.csse3200.game.services.GameTime;
import com.csse3200.game.services.ServiceLocator;
import com.csse3200.game.ui.terminal.Terminal;
import com.csse3200.game.ui.terminal.TerminalDisplay;
import com.csse3200.game.components.gamearea.PerformanceDisplay;
import com.csse3200.game.components.maingame.MainGameActions;
import com.csse3200.game.components.maingame.MainGameExitDisplay;
import com.csse3200.game.components.minigame.snake.SnakeGame;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
Constructor SnakeScreen(GdxGame game)
- Parameters:
- GdxGame game: The main game instance that controls the screen.
- Description:
- Initialises the SnakeScreen with the provided game instance.
-
void setDirection(Direction direction)
- Parameters:
Direction direction
: The new direction for the snake to move. - Description: Sets the direction the snake is moving
- Parameters:
-
SnakeScreen(GdxGame game):
- Initialises the SnakeScreen with the provided game instance.
-
render(float delta):
- Renders the Snake game screen, including the grid and the apple. This method is made for future use, so it will have a lot to change probably
-
handleInput():
- Handles player input for restarting or exiting the game.
-
clearBackground():
- Clears the screen with a specific background colour.
-
updateGame(float delta):
- Updates the game state, including moving the snake and checking for game-over
-
resize(int width, int height):
- Adjusts the rendering setup to accommodate changes in the screen size
-
dispose():
- Disposes of the resources used by the
SnakeScreen
, includes the ShapeRenderer used for rendering the grid and apple.
- Disposes of the resources used by the