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Merge pull request #296 from UE4SS-RE/kismet-debugger
Add KismetDebugger cppmod; add cpp mod packaging to build script
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <unordered_map> | ||
#include <unordered_set> | ||
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#include <Unreal/FFrame.hpp> | ||
#include <Unreal/UStruct.hpp> | ||
#include <Unreal/UObject.hpp> | ||
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namespace RC::GUI::KismetDebuggerMod | ||
{ | ||
using namespace RC::Unreal; | ||
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typedef void (*FNativeFuncPtr)(UObject* Context, FFrame& Stack, void* RESULT_DECL); | ||
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auto expr_to_string(EExprToken expr) -> const char*; | ||
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struct PausedContext | ||
{ | ||
EExprToken expr{}; | ||
UObject* context{}; | ||
FFrame* stack{}; | ||
}; | ||
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class BreakpointStore | ||
{ | ||
public: | ||
BreakpointStore(); | ||
~BreakpointStore(); | ||
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auto load(std::filesystem::path& path) -> void; | ||
auto save() -> void; | ||
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auto has_breakpoint(UFunction* fn, size_t index) -> bool; | ||
auto add_breakpoint(UFunction* fn, size_t index) -> void; | ||
auto add_breakpoint(const std::wstring& fn, size_t index) -> void; | ||
auto remove_breakpoint(UFunction* fn, size_t index) -> void; | ||
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private: | ||
typedef std::unordered_set<size_t> FunctionBreakpoints; | ||
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std::unordered_map<UFunction*, std::shared_ptr<FunctionBreakpoints> > m_breakpoints_by_function{}; | ||
std::unordered_map<std::wstring, std::shared_ptr<FunctionBreakpoints> > m_breakpoints_by_name{}; | ||
}; | ||
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class Debugger | ||
{ | ||
public: | ||
Debugger(); | ||
~Debugger(); | ||
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auto enable() -> void; | ||
auto disable() -> void; | ||
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auto render() -> void; | ||
auto render_nav_bar(float width) -> void; | ||
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auto nav_to_function(UFunction* fn) -> void; | ||
auto nav_to_function(std::string full_name) -> void; | ||
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private: | ||
bool m_paused{}; | ||
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// std::string because it's used primarily with ImGui | ||
std::unordered_map<std::string, UFunction*> m_function_name_map{}; | ||
std::vector<std::string> m_nav_history{}; | ||
int m_nav_history_index{-1}; | ||
std::string m_nav_function{""}; | ||
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// layout | ||
float m_split_right{400.0}; | ||
float m_split_left{400.0}; | ||
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uint8_t* m_last_code{nullptr}; // pointer to last stack instruction, used to know if it's advanced since last frame | ||
BreakpointStore& m_breakpoints; | ||
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public: | ||
static inline std::filesystem::path m_save_path; | ||
}; | ||
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class ScriptRenderContext | ||
{ | ||
public: | ||
ScriptRenderContext(std::optional<PausedContext>& paused_context, UFunction* fn, bool scroll_to_active, BreakpointStore& breakpoints); | ||
~ScriptRenderContext(); | ||
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auto render() -> void; | ||
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private: | ||
auto render_property(); | ||
auto render_expr() -> EExprToken; | ||
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template<typename T> | ||
auto read() -> T | ||
{ | ||
T t; | ||
memcpy(&t, &m_script[m_index], sizeof(T)); | ||
m_index += sizeof(T); | ||
return t; | ||
} | ||
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auto read_object() -> UObject* | ||
{ | ||
return (UObject*)this->read<uint64_t>(); | ||
} | ||
auto read_name() -> FName | ||
{ | ||
FName n = read<FName>(); | ||
read<uint32_t>(); // not sure what this is for | ||
return n; | ||
} | ||
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private: | ||
std::optional<PausedContext>& m_paused_context; | ||
UFunction* m_fn{}; | ||
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bool m_scroll_to_active{}; | ||
BreakpointStore& m_breakpoints; | ||
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int m_indent{0}; | ||
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uint8_t* m_script{}; | ||
int m_script_size{}; | ||
int m_index{}; | ||
int m_cur{}; // or -1 | ||
EExprToken m_current_expr{}; | ||
}; | ||
} |
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