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Merge pull request #503 from UE4SS-RE/5_4_support
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feat: UE 5.4 support
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UE4SS authored May 17, 2024
2 parents 5824247 + 03f3fb6 commit af9c6b6
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Showing 6 changed files with 1,311 additions and 2 deletions.
3 changes: 2 additions & 1 deletion UE4SS/src/LuaType/LuaUScriptStruct.cpp
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Expand Up @@ -169,7 +169,8 @@ namespace RC::LuaType
auto property = static_cast<Unreal::FStructProperty*>(struct_data.script_struct->FindProperty(property_name));
if (!property)
{
lua.throw_error(std::format("[handle_unreal_property_value]: Was unable to retrieve property mapped to '{}'",
lua.throw_error(std::format("[handle_unreal_property_value]: Was unable to retrieve property '{}' mapped to '{}'",
to_string(property_name.ToString()),
to_string(struct_data.script_struct->GetFullName())));
}

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1 change: 1 addition & 0 deletions UVTD/src/UVTD.cpp
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Expand Up @@ -63,6 +63,7 @@ namespace RC::UVTD
"PDBs/5_01.pdb",
"PDBs/5_02.pdb",
"PDBs/5_03.pdb",
"PDBs/5_04.pdb",
};

UnrealVirtualGenerator::output_cleanup();
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3 changes: 3 additions & 0 deletions assets/Changelog.md
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Expand Up @@ -3,6 +3,7 @@ v3.1.0
TBD

## New
Added support for UE Version 5.4 - ([UE4SS #503](https://github.com/UE4SS-RE/RE-UE4SS/pull/503))

### General
UE Platform support, which allows for much easier internal implementation of new Unreal classes ([UEPseudo #80](https://github.com/Re-UE4SS/UEPseudo/pull/80)) - narknon, localcc
Expand Down Expand Up @@ -60,6 +61,8 @@ Switch to xmake from cmake which makes building much more streamlined ([UE4SS #3
## Fixes

### General
Fixed BPModLoaderMod not working in games made in UE 5.2+ - ([UE4SS #503](https://github.com/UE4SS-RE/RE-UE4SS/pull/503))

Fixed adding elements to TArray in Lua incorrectly resizing and zeroing out previous values ([UE4SS #436](https://github.com/UE4SS-RE/RE-UE4SS/pull/436)) - dnchattan

Fixed some debug GUI layout alignments, especially with different GUI font scaling settings ([UE4SS #429](https://github.com/UE4SS-RE/RE-UE4SS/pull/429)) - Lyrth
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