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FX_MAX_EFFECTS bumped to 256 from 150 to match mp
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TwelveEyes committed Jun 22, 2024
1 parent 6c7b5bb commit 5dfb110
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/cgame/FxScheduler.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ typedef sstring_t fxString_t;
#define FX_FILE_PATH "effects"

#define FX_MAX_TRACE_DIST WORLD_SIZE
#define FX_MAX_EFFECTS 150 // how many effects the system can store
#define FX_MAX_EFFECTS 256 // how many effects the system can store
#define FX_MAX_EFFECT_COMPONENTS 24 // how many primitives an effect can hold, this should be plenty
#define FX_MAX_PRIM_NAME 32

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