Releases
v1.7.4
Lwmte
released this
31 Dec 08:30
Tomb Editor
Fixed occasional incorrect slide directions for flat slopes.
Fixed incorrect wall collision generation near vertical portals in TEN.
TEN Version 1.7.1
Bug fixes
Fixed static meshes with dynamic light mode not accepting room lights.
Fixed silent crashes if no Visual C++ runtimes are installed, and provide a dialog box to download them instead.
Fixed issues with launching the engine from directories with non-Western characters in the path.
Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
Fixed player's blob shadows not rendering on moveables and static meshes.
Fixed antialiasing quality not changing after changing it in display settings.
Fixed endless explosion effect for Puna.
Fixed diary pick-up item inventory state not preserved in the savegame.
Fixed gravity being applied when vaulting on the same frame as the player lands.
Fixed unreliable stop at an edge when running at it while holding walk button.
New Features
Added realtime shader reloading in debug mode by pressing F9 key.
Added load, save, stopwatch and compass as a functional pick-up items with ability to individually add or remove them from inventory.
Increased particle limit from 1024 to 4096.
Lua API changes
Fixed Flow.FreezeMode.FULL drawing incorrect background.
Fixed DisplayString scale argument not being optional, as stated in documentation.
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