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Version 1.7.4

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@Lwmte Lwmte released this 31 Dec 08:30
5d2e3f2

Tomb Editor

  • Fixed occasional incorrect slide directions for flat slopes.
  • Fixed incorrect wall collision generation near vertical portals in TEN.

TEN Version 1.7.1

Bug fixes

  • Fixed static meshes with dynamic light mode not accepting room lights.
  • Fixed silent crashes if no Visual C++ runtimes are installed, and provide a dialog box to download them instead.
  • Fixed issues with launching the engine from directories with non-Western characters in the path.
  • Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
  • Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
  • Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
  • Fixed player's blob shadows not rendering on moveables and static meshes.
  • Fixed antialiasing quality not changing after changing it in display settings.
  • Fixed endless explosion effect for Puna.
  • Fixed diary pick-up item inventory state not preserved in the savegame.
  • Fixed gravity being applied when vaulting on the same frame as the player lands.
  • Fixed unreliable stop at an edge when running at it while holding walk button.

New Features

  • Added realtime shader reloading in debug mode by pressing F9 key.
  • Added load, save, stopwatch and compass as a functional pick-up items with ability to individually add or remove them from inventory.
  • Increased particle limit from 1024 to 4096.

Lua API changes

  • Fixed Flow.FreezeMode.FULL drawing incorrect background.
  • Fixed DisplayString scale argument not being optional, as stated in documentation.