Releases: Tinter/Tinter-Furniture
v2.1.4
Added non-modern Livonia compositions
Added support for Cam Lao Nam houses
Added compositions for Cam Lao Nam
Added compositions for Weferlingen
Added CUP compositions for Weferlingen
Added compositions for Rosche
Added compositions for the industrial shed
Military compositions are now included by default
Changed the names of compositions files
Compositions files have a bit more info
Fixed furniture spawning in some destroyed buildings
v2.1.3
v2.1.2
Mission settings will now be handled through CBA settings.
Script will now work with the mod to ensure that the script has priority to run.
Global Mobilization buildings have been added to buildings.hpp so that compositions can be made for them.
+ small fixes for bugs.
v2.0.2
v2.0.1
v2.0.0
New and more accurate coordinate calculation
Position is now based off of bounding center
All compositions changed to the new coordinate system
in.sqf will now set the rotation and position attributes in eden
Spawning furniture is done in a separate thread
Added a max house limit
Added a seed variable that controls what composition each houses uses
Added object variable "tint_house_index" to set a specific composition index for a specific house
Faster load in
New compositions courtesy of JonoPorter
Compositions from the orange DLC
Compositions separated into categories
Miscellanous composition changes
1.1
1.0.2
Bug fix for good luck
V1.0.1 This was actually needed, and I'm stupid