Update README.md #10
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name: Build & Deploy WebGL | |
on: | |
push: | |
branches: | |
- master | |
jobs: | |
build: | |
name: Build Project | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Restore Library cache | |
uses: actions/cache@v2 | |
with: | |
path: Library | |
key: Library-build-WebGL | |
restore-keys: | | |
Library-build- | |
Library- | |
- name: Unity Build | |
uses: game-ci/unity-builder@v2 | |
id: unityBuild | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
versioning: Semantic | |
targetPlatform: WebGL | |
unityVersion: 2022.1.16f1 | |
# TODO Change the buildName to the game name | |
buildName: FallingBlocks | |
buildsPath: build | |
- name: Print Version Number | |
run: echo Project Version ${{ steps.unityBuild.outputs.buildVersion }} | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v2 | |
with: | |
name: build-WebGL | |
path: build/WebGL | |
- run: ls -la | |
deploy: | |
name: Deploy to itch.io | |
needs: build | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
steps: | |
- uses: actions/download-artifact@master | |
with: | |
name: build-WebGL | |
path: build/WebGL | |
- run: ls -la | |
- name: Butler Deploy | |
uses: manleydev/butler-publish-itchio-action@master | |
env: | |
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }} | |
CHANNEL: html5 | |
# TODO Change game name here | |
ITCH_GAME: falling-blocks | |
ITCH_USER: Exenter | |
PACKAGE: build/WebGL | |
VERSION: ${{ steps.unityBuild.outputs.buildVersion }} |