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Releases: Theseus-Aegis/Mods

Theseus Mods 2.6.1

06 Jan 08:03
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IMPROVED:

  • All - HEMTT Suggestions (#721)

FIXED:

  • Debug Console - Fix curator reassignment (backwards logic) (#720)

Theseus Mods 2.6.0

18 Dec 12:14
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ADDED:

  • Medical - Add Unconscious Effects (#716)

Theseus Mods 2.5.0

29 Oct 22:02
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ADDED:

  • Mission - Add Vehicle Spawner (#711)
  • Mission - Add Chemical Detector function (#712)

IMPROVED:

  • Difficulties - Include RPG Units in Accuracy Factor (#719)

CHANGED:

  • Settings - Set Explosion Deafness Coefficient to 25% (#718)

TOOLS:

  • Sort Stringtables (#717)

Theseus Mods 2.4.2

28 Sep 17:18
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FIXED:

  • Fixed using getVariable on a hashmap. (#714)

Theseus Mods 2.4.1

22 Sep 18:45
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IMPROVED:

  • Mission - Add Diary entry for dialogue (#708)

CHANGED:

  • Settings - Enable Frag Reflections (#709)
  • Settings - Enable Frag Spall (#709)
  • Settings - Set Map Default Channel to Global (#709)
  • Settings - Set Map Gestures Max Range to 14 (#709)
  • Settings - Disable Medical GUI Tourniquet Warning (#709)
  • Settings - Disable UI Command Menu (#709)
  • Settings - Disable UI Group Bar (#709)

FIXED:

  • All - Fix command casing (#710)

Theseus Mods 2.4.0

18 Aug 00:49
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ADDED:

  • Difficulty - Add Theseus SOG difficulty (#706)
  • Mission - Add Degraded Vehicle function (#702)
  • Mission - Add argument to remove after use to Reaction function (#699)

IMPROVED:

  • Debug Console - Include vehicles in editable objects (#700)
  • Mission - General improvements and optimizations (#699)
  • Servers - Remove Reaction Forces from Main Menu Spotlight (#701)
  • Mission Autotest - Utilise inheritance for Cfg3DEN (#704)
  • MELB - Switch animate to animateSource (#705)
  • Extensions - Update dependencies (#703, #707)

FIXED:

  • Mission - Fix Battlefield Memorial (#698)
  • Debug Console - Fix respawn curator assignment (#700)

Theseus Mods 2.3.0

16 Jun 15:16
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ADDED:

  • Mission - Add Sound Source function (#696)
  • Mission - Add Battlefield Memorial Function (#697)
  • Add Debug Console component (#695)

IMPROVED:

  • Mission - Rework Reaction and Add Combat Mode (#692)

CHANGED:

  • Settings - Remove AI Damage Threshold (back to default 1) (#691)
  • Settings - Set Patch Wheel Threshold to 50% (#691)
  • Settings - Set Full Repair Time Coefficient to 0.25 (#691)
  • Settings - Disable Trenches Giant Envelope and Enable Small Envelope (#691)
  • Settings - Adjust Trenches Dig Time (480, 240 and 120 seconds) (#691)

FIXED:

  • MELB - Fix AFM recoil from rocket weapons (#694)
  • Mission - Fix Bomber function combat behaviour (#693)

Theseus Mods 2.2.1

24 Apr 00:19
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IMPROVED:

  • Extensions - Update dependencies (#686, #687)

FIXED:

  • Supplies - Fix medical arsenal using old painkiller class (#688)
  • Mission - Fix Ping function never getting deleted (#690)
  • Mission - Fix mortar firing delay (#689)

Theseus Mods 2.2.0

01 Apr 14:11
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ADDED:

  • Add Headless automatic move with players (#680)
  • Mission - Integrate Mission Template variables (#672)
    • Disable CUP emissive lights (lamp check) script
    • Disable NIArms (HLC) Barrel Switch Actions
  • Mission - Add Players function (#675)
  • Mission - Add Headless Blacklist wrapper function (#677)
  • Mission - Add disableAI / enableAI events (#678)

IMPROVED:

  • Mission - Rework Reinforcements (#673)
    • Support array argument
    • Set default state to true
  • Mission - Use new Players function in Bomber (#674)
  • Mission - Rework Mortar Strike (#676)
    • Random amount is now an integer
    • Fire just 1 round per tick
    • Return ETA of the round and amount fired
    • Handle locality
  • Mission - Rework Respirator Effects (#674)
    • Optional additional effect
    • Draw under HUD
    • Use new Players function
  • Mission - Rework Hunt (#674)
    • Increase refresh rate to 10 by default
    • Utilize setSpeedMode
    • Use new Players function
  • Mission - Allow units in disableAI / enableAI functions (#679)

CHANGED:

  • Settings - Set Advanced Fatigue Load Factor to 1.1 (#682)
  • Settings - Set Advanced Fatigue Performance Factor to 1.1 (#682)

FIXED:

  • Apollo - Fix vehicles taking drop damage after spawn (#684)
  • Mission - Fix missing use of maxSize argument in Ping (#670)
  • Mission - Fix Bomber locality (#674)
  • Mission - Fix use of doArtilleryFire in Mortar Strike (#676)
  • Mission - Fix invalid marker handling in Mortar Strike (#676)

REMOVED:

  • Mission - Remove Hunt integration from Reinforcements (#673)
  • Mission - Remove Barrages from Mortar Strike (#676)
  • CUP Compatibility (merged into ACE3 v3.17.0) (#652)
  • Painkillers (merged into ACE3 v3.17.0) (#683)

Theseus Mods 2.1.1

03 Feb 18:21
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IMPROVED:

  • Mission - Add optional condition argument to connectBatteryToDefusable function (#667)
  • Mission - Add additional error messages to functions that require groups (#667)
  • Mission - Better vehicle check for ground fog (#668)

CHANGED:

  • Mission - Set acex_headless_blacklist globally (#667)

FIXED:

  • Mission - Fix Hunt Group not showing count (#665)
  • Supplies - Fix Medical Arsenal adding virtual items globally (#666)

REMOVED:

  • Mission - Remove Caves functions broken by Arma 3 updates (#667)