Releases: Theseus-Aegis/Mods
Releases · Theseus-Aegis/Mods
Theseus Mods 2.6.1
Theseus Mods 2.6.0
ADDED:
- Medical - Add Unconscious Effects (#716)
Theseus Mods 2.5.0
Theseus Mods 2.4.2
FIXED:
- Fixed using
getVariable
on a hashmap. (#714)
Theseus Mods 2.4.1
IMPROVED:
- Mission - Add Diary entry for dialogue (#708)
CHANGED:
- Settings - Enable Frag Reflections (#709)
- Settings - Enable Frag Spall (#709)
- Settings - Set Map Default Channel to Global (#709)
- Settings - Set Map Gestures Max Range to 14 (#709)
- Settings - Disable Medical GUI Tourniquet Warning (#709)
- Settings - Disable UI Command Menu (#709)
- Settings - Disable UI Group Bar (#709)
FIXED:
- All - Fix command casing (#710)
Theseus Mods 2.4.0
ADDED:
- Difficulty - Add Theseus SOG difficulty (#706)
- Mission - Add Degraded Vehicle function (#702)
- Mission - Add argument to remove after use to Reaction function (#699)
IMPROVED:
- Debug Console - Include vehicles in editable objects (#700)
- Mission - General improvements and optimizations (#699)
- Servers - Remove Reaction Forces from Main Menu Spotlight (#701)
- Mission Autotest - Utilise inheritance for
Cfg3DEN
(#704) - MELB - Switch
animate
toanimateSource
(#705) - Extensions - Update dependencies (#703, #707)
FIXED:
Theseus Mods 2.3.0
ADDED:
- Mission - Add Sound Source function (#696)
- Mission - Add Battlefield Memorial Function (#697)
- Add Debug Console component (#695)
IMPROVED:
- Mission - Rework Reaction and Add Combat Mode (#692)
CHANGED:
- Settings - Remove AI Damage Threshold (back to default 1) (#691)
- Settings - Set Patch Wheel Threshold to 50% (#691)
- Settings - Set Full Repair Time Coefficient to 0.25 (#691)
- Settings - Disable Trenches Giant Envelope and Enable Small Envelope (#691)
- Settings - Adjust Trenches Dig Time (480, 240 and 120 seconds) (#691)
FIXED:
Theseus Mods 2.2.1
Theseus Mods 2.2.0
ADDED:
- Add Headless automatic move with players (#680)
- Mission - Integrate Mission Template variables (#672)
- Disable CUP emissive lights (lamp check) script
- Disable NIArms (HLC) Barrel Switch Actions
- Mission - Add Players function (#675)
- Mission - Add Headless Blacklist wrapper function (#677)
- Mission - Add
disableAI
/enableAI
events (#678)
IMPROVED:
- Mission - Rework Reinforcements (#673)
- Support array argument
- Set default state to
true
- Mission - Use new Players function in Bomber (#674)
- Mission - Rework Mortar Strike (#676)
- Random amount is now an integer
- Fire just 1 round per tick
- Return ETA of the round and amount fired
- Handle locality
- Mission - Rework Respirator Effects (#674)
- Optional additional effect
- Draw under HUD
- Use new Players function
- Mission - Rework Hunt (#674)
- Increase refresh rate to 10 by default
- Utilize
setSpeedMode
- Use new Players function
- Mission - Allow units in
disableAI
/enableAI
functions (#679)
CHANGED:
- Settings - Set Advanced Fatigue Load Factor to 1.1 (#682)
- Settings - Set Advanced Fatigue Performance Factor to 1.1 (#682)
FIXED:
- Apollo - Fix vehicles taking drop damage after spawn (#684)
- Mission - Fix missing use of
maxSize
argument in Ping (#670) - Mission - Fix Bomber locality (#674)
- Mission - Fix use of
doArtilleryFire
in Mortar Strike (#676) - Mission - Fix invalid marker handling in Mortar Strike (#676)
REMOVED:
Theseus Mods 2.1.1
IMPROVED:
- Mission - Add optional condition argument to
connectBatteryToDefusable
function (#667) - Mission - Add additional error messages to functions that require groups (#667)
- Mission - Better vehicle check for ground fog (#668)
CHANGED:
- Mission - Set
acex_headless_blacklist
globally (#667)
FIXED:
- Mission - Fix Hunt Group not showing count (#665)
- Supplies - Fix Medical Arsenal adding virtual items globally (#666)
REMOVED:
- Mission - Remove Caves functions broken by Arma 3 updates (#667)