/menushops reload
Reloads the configuration, the shops and the external Hooks. (See Hooks)
/menushops create <shop-name> "<shop-title>"
Creates a new MenuShop with a custom title (supports MiniMessage)
/menushops delete <shop-name>
Deletes a MenuShop
/menushops edit <shop-name> additem <buy|sell> <lower-bound> <upper-bound>
Adds the item that the player is currently holding in their hand to a MenuShop. For and see Values
/menushops edit <shop-name> removeitem <buy|sell> <id>
Removes a item from a MenuShop
MenuShops can hook into multiple additional plugins to enhance the experience. Currently supported:
MenuShops uses a System called "Values" to determine the worth of a item. Currently three types of values are supported:
- Materials
- Vault Economy
- CoinsEngine Currencies
Note: At the moment only the lower-bound value is used, but a shop requires both values to be compatible with an upcomming random value system.
Each value type has its own parameters, however, the syntax is the same for all of them.
In general the value syntax goes as follows:
<valuetype>#<parameter>:<amoun>t
General: material#<material-type>:<amount>
with <material-type>
being any minecraft item material and <amount>
being an integer between 0 and 64
e.g: material#stone:10
or material#oak_planks:64
General: vault#money:<amount>
with <amount>
being an integer above 0
e.g: vault#money:0
(free item) or vault#money:100
General: cloinsengine#<currency>:<amount>
with <currency>
being a valid and setup CoinsEngine currency and <amount>
being an integer above 0
e.g: coinsengine#money:420
or coinsengine#votecoins:69