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Releases: TheRealDjmr/BG3ImprovedUI

Hotfix 15 Controller Update

09 Jan 20:45
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Hotfix dropping at 10am isn't ideal! Hopefully it doesn't happen to a larger patch that actually breaks things.

There's been a lot of code-behind changes to the UI, rather than the front-facing files ImprovedUI amends, so there's that at least. This update ensures parity with the controller inventory changes that are not fully covered in the patch notes:
Screenshot 2024-01-09 201832

Edit3: ImprovedUI Assets update - Added support for more icons
Re-added generic hotbar icon to summons
Added keyboard image to controller hotbar icon when >5 of a resource

Holiday skills update

24 Dec 18:18
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Santa has come early to drop off a mod update...

ImprovedUI Showallitems is now Improved World Tooltips - official combination with the previous mod "Enhanced World Tooltips"

ImprovedUI

  • Restructured to update Level up screens in the core file
  • Added access to Racial and Class skills within level up screens
    level up skill selectionlevel up skill selection 2

ImprovedUI Assets

Edit - Minor fixes to Blood Hunter class icon and Ability tab on level up
Edit2 - Minor fix to Stackable Items on controller
Edit3 - More icons for ImprovedUI Assets

Patch 5 waypoints fix

04 Dec 21:57
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This'll probably get fixed by Larian soon, but I got fed up of looking at it so I decided to fix the waypoints:
patch 5 map waypointspatch 5 map waypoints fix
It used to add an extra margin for each subsection too, made no sense to me. It might be out by a pixel or two, but by measuring the squares in the background it's straight enough for me.
patch 5 map waypoints fix 2
I'm trying not to make a habit out of this.

Patch 5 initial release

30 Nov 21:04
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Patch 5 has dropped, and an update is needed to access the new honour/custom mode screens.
20231130205538_1
20231130205551_1

Portraits have been updated in patch 5, and an update to ImprovedUI Assets would be required:
portraits beforeportraits after
Same for the new camp management option:
Camp iconCamp list

ImprovedUI Dialogue/Minimap/Showallitems do not require an update.

There's still some oddities I haven't had time to go over just yet, like this wonky grouped map waypoints (not me but should be a quick fix):
image

Showing all the items, (almost) all the time

19 Nov 21:36
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ImprovedUI Showallitems

ImprovedUI Showallitems in action

Showallitems has been pretty "meh" for a long time, since showing any tooltip effectively wipes the available world items list. We've solved this:

  1. Spyglass icon in the bottom left indicates if the "Show All Items" functionality is toggled or not.
  2. When hovering over a container or tooltip, the world items list is emptied. When placing the mouse/controller away from the container/tooltip, the world items list is now repopulated.
  3. When there are no world items nearby, the Spyglass icon fades and will repopulate the world items list again when you approach a world item (checks every second).
  4. Dialogue and other UI screens will retain the "Show All Items" toggle once returned to the world.
  5. Toggle is still required when switching instances such as region changes and loading saves.

ImprovedUI

  • Character Creation Layout tweaks: Adds full Facial Hair Colour selection
    20231118225055_1
    20231118225115_1
  • CC/Level up Layout tweaks: Changes equipment selection to turn into a scroll option when enough modded options are added
    20231119161658_1
  • CC/Level up Layout tweaks: Adds passive and spell selection to Races (previously limited to Class only) (Credit: TrumanHarp)

ImprovedUI Assets

Patch 4 hotfix 1 support

09 Nov 20:59
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image
Looks like Larian got a hotfix out that replaced the work I did yesterday, but compared to my changes there's still a few bits missing, so I've combined the two.
Controller appearance options 2 5Controller appearance options 3
Controller appearance options 4

ImprovedUI Assets

  • Added support for 12 new icon sets
  • (Controller only) Improved default icon for Cost: where action resource entry hasn't been provided
    controller default cost icon
  • Added general support for Stackable Items
    Stacked armour

Patch 4 Controller UI - Fixed missing appearance options

08 Nov 22:01
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Patch 4 has had a few issues, so I've decided to fix one of them. Controller users, you may have noticed that UI options have gone missing, so I added them in. This should get fixed by Larian, but for now I've added additional sliders and all colour options.

Controller appearance options 1Controller appearance options 2

Video here

Patch 4 initial release

02 Nov 23:25
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Patch 4 has just come out, and there were many UI changes contained in the patch notes

There's a few issues going around, here's my experience:

  • On an unmodded save, it's taking me a minute to leave Magic Mirror. It does work eventually, and some of the UI elements freeze in place when this happens. It's not something that ImprovedUI could fix/solve:
    20231102223849_1
  • There's an issue with Mod Fixer where the kiss scene causes you to cut out of dialogue completely. For setups where no mods are added to your active list this works fine, here's ImprovedUI and ImprovedUI Dialogue:
    20231102225818_1
    20231102225815_1

ImprovedUI Assets

  • Fixed an issue with inventory icons due to patch 4 changes
    image
    image

Small fixes, bigger things

17 Oct 21:18
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ImprovedUI

  • Magic Mirror: Made Voice selection available to everyone. This was changed in hotfix 9 for parity when Hirelings were added to Magic Mirror.
    20231017194125_1
  • CC: Restored "Return to Main Menu" option (this required creating a custom UI just for this functionality)
    CC main menu 1
    20231017192744_1

ImprovedUI Assets
More icons supported
Edit: More icons added

Renaming in Magic Mirror, new Origin layout, no CC tutorial popup, new Hireling layout

06 Oct 21:31
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Edit - Fixed duplicate voice in Magic Mirror
Edit2 - Updated ImprovedUI Assets

ImprovedUI
Hotfix 9 includes a small change to the Magic Mirror screen, I've included the changes in ImprovedUI so you can now rename:
20231007092157_1
If you are a regular visitor of character creation like me, you'll notice a few things have changed. I've redesigned this screen to provide better support for modding options, and stop the Origin characters area moving when switching between Custom or Preset. For modded options, mouse wheel only works if you're not selecting an Origin.
20231006202604_1
20231006203819_1
I've also stopped this pop-up from coming up - been waiting very patiently for someone to request its removal.
reset tutorials
Finally, the Hireling screen has been redesigned in line with the changes to Origin, making more use out of the dead space and better support for modding options. This one I'm using for demonstration purposes has some interesting alternative companions:
20231006214619_1

ImprovedUI Assets

  • Fixed an issue where too many icons were pulling through for Controller
    controller action resource number switch
  • Increased priority and worked with other modders to reduce conflicts
  • Added more icons