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7 changes: 7 additions & 0 deletions .gitignore
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# Rojo #
########
rojo.json

# mkdocs #
##########
/site
201 changes: 201 additions & 0 deletions LICENSE
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20 changes: 20 additions & 0 deletions README.md
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**Nexus Instance** is a framework meant to simplify the
creation of classes in Lua, both in terms of syntax and
being able to have the context of "super". The framework
includes a base `NexusObject` class, as well as a more
powerful `NexusInstance` class to allow for locking
of properties and a `Changed` event.

## Documentation
Documentation for the framework and utilities can be found
on the [GitHub pages](https://thenexusavenger.github.io/Nexus-Instance)
for this project. The [docs folder](docs) can also be used since it has all
of the markdown files.

## Contributing
Both issues and pull requests are accepted for this project.
More information can be found [here](docs/contributing.md).

## License
Nexus Instance is available under the terms of the Apache
Liscence 2.0. See [LICENSE](LICENSE) for details.
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# Contributing
Bugs and requests can be made through issues. Pull requests are
open, but will only be accepted if they have the following:
<br>1. A reason to be pulled.
<br>2. Follow the existing coding standards (tabs, PascalCase, etc).
<br>3. Have the appropriate unit tests as examples. This is mainly for new utilities.
<br>4. Comments are included.

## Pulling Into Studio
The format of this repository is based on [Rojo by LPGhatguy](https://github.com/LPGhatguy/rojo).
Any other tools that follow the same file structure will work.

## Exporting From Studio
No public tool is currently provided for exporting Rojo
projects from Roblox Studio. "Nexus Project Syncer" currently
exists as an internal tool but will require significant work
done before it can be released. The end goal of that project
will be to replace Rojo while still being compatible. This
functionality is expected to be added to Rojo in the near
future.
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# NexusInstance

`NexusInstance` is an extension of `NexusObject` to add
an event for changes to properties and locking properties.
The documentation below is only for what is overriden or
implemented by `NexusInstance`. Everything else from
`NexusObject` is inherited.

### `NexusInstance.ClassName`
The class name of the object. By default, this will
be `"NexusInstance"` and is locked by the constructor.

### `NexusInstance.Changed`
An `RBXScriptSignal` that is invoked when a property
change is made. When a change is made, the signal is
invoked with the first parameter of the callback being
the name of the property that changed.

### `NexusObject.new()`
Creates an instance of `NexusInstance`. It isn't intended
to be used since it should be extended.

### `NexusInstance:LockProperty(PropertyName)`
Locks a property from being modified. If changing the property
is attempted, an error will be thrown saying `"PROPERTY_NAME is read-only."`
When a property is locked, it can't be unlocked.

### `NexusInstance:HidePropertyChanges(PropertyName)`
Hides all changed signals from being fired for a given
property. This is intended for internal states.

!!! note
This function only prevents the changed signal for
`NexusObject.Changed`. Using `NexusInstance:GetPropertyChangedSignal(PropertyName)`
will bypass this, but it is only recommended for the
internal state.

### `NexusInstance:HideNextPropertyChange(PropertyName)`
Hides the next changed signal from being fired for a given
property. This is intended for cases where a `Changed`
signal will invoke a change that causes a stack overflow.

### `NexusInstance:GetPropertyChangedSignal(PropertyName)`
Returns an `RBXScriptSignal` that is invoked when a specific
property is changed.
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# NexusObject

`NexusObject` is the root object that is used for extending.
It contains the least amount of functionality, with the rest
expected to be implemented by extending the class. `NexusObject`
may work in a vanilla Lua environment, but Roblox is the only
environment it is validated for.

### `NexusObject.ClassName`
The class name of the object. By default, this will
be `"NexusObject"`, but isn't locked.

!!! note
If the class name isn't overriden, it will inherit
from the class it extends from.

### `NexusObject.super`
The super class of the object. If the object has called
`NexusObject::InitializeSuper`, then `super` will reflect
a partial instanciation of the class. If it isn't called,
then `super` will represent the static class it inherits from.
For `NexusObject`, this will be `nil` since it is the
root class.

### `NexusObject.new()`
Creates an instance of `NexusObject`. It isn't intended
to be used since it should be extended.

### `NexusObject:__new()`
Base constructor of `NexusObject`. When an object extends
`NexusObject`, this function should be overriden by the
constructor required for that class. For `NexusObject`,
this function is empty.

### `NexusObject:__extended(OtherObject)`
Called after the constructor for `NexusObject::InitializeSuper`
when a class (Lua table) extends the base object. The
only intended use case is for where modifying
the Lua Metatables is required. It can also be used to
check if an extension implements a set of functions,
but it isn't supported or tested for.
!!! note
When this function is overriden, it isn't called
explicitly to the next super class. It is recommended to
have `self.super:__extended(OtherObject)` if this function
is overriden. If it isn't, this done implicitly.

### `NexusObject:InitializeSuper(...)`
Initializes the super class. The paramters given by `...`
are passed into the constructor of the super class (`__new(...)`).
It should be called in the constructor of the class.

### `NexusObject:SetClassName(ClassName)`
Sets the class name of the object. It should be called staticly
(ex: `ExtendedClass:SetClassName("ClassName")`, not
`self:SetClassName("ClassName")`).

### `NexusObject:IsA(ClassName)`
Returns if the object is or inherits from a class
with the given class name.

### `NexusObject:Extend()`
Extends a class to allow for implementing properties and
functions while inheriting the super class's behavior.
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