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Krzysztof Dobrzyński
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Feb 8, 2021
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<assemblyIdentity name="Elecbyte.MUGEN.libs" processorArchitecture="x86" type="win32" version="1.0.0.0"> | ||
</assemblyIdentity> | ||
<dependency> | ||
<dependentAssembly> | ||
<assemblyIdentity name="Microsoft.VC90.CRT" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" type="win32" version="9.0.21022.8"></assemblyIdentity> | ||
</dependentAssembly> | ||
</dependency> | ||
<file hash="dfb87addfe431c99169677a3e9f534bf1e07f531" hashalg="SHA1" name="glew32.dll"></file> | ||
<file hash="36c5b21a3ac0b60fd6d451255771d11929be37fc" hashalg="SHA1" name="libfreetype-6.dll"></file> | ||
<file hash="b445bf3f1e11edaabef4ed6778aa2443190c26fb" hashalg="SHA1" name="libmpg123-0.dll"></file> | ||
<file hash="d7ed97ae6634c38ba47fe17722bd308e068475a0" hashalg="SHA1" name="libpng12-0.dll"></file> | ||
<file hash="fc57ce7fd94940e54a6e97fb38ea6841618c68ec" hashalg="SHA1" name="libresample.dll"></file> | ||
<file hash="f53cfbc75db905148e86fc964a5d6adecaa25039" hashalg="SHA1" name="mikmod.dll"></file> | ||
<file hash="064c049390dd43c8a8e3d5a1593106ccf78cde01" hashalg="SHA1" name="pthreadVC2.dll"></file> | ||
<file hash="7f1255c32071e82b387f23ed4ca95aa795add37c" hashalg="SHA1" name="SDL.dll"></file> | ||
<file hash="e9f4aeacba4e1cc4d34808ef5fc4468c9eef5097" hashalg="SHA1" name="SDL_gfx.dll"></file> | ||
<file hash="99b4a7b5610580a7b9337ee7dc28a3e99ece398d" hashalg="SHA1" name="SDL_image.dll"></file> | ||
<file hash="6427494b0eef512bde68d023b5f7d8d1fbdd9246" hashalg="SHA1" name="SDL_mixer.dll"></file> | ||
<file hash="1ac1133920acc1338dbdb1bf2cc951086cd4c2bd" hashalg="SHA1" name="SDL_ttf.dll"></file> | ||
<file hash="887b97b064424b30b59fa49deda0db1a03881799" hashalg="SHA1" name="zlib1.dll"></file> | ||
</assembly> |
6 changes: 6 additions & 0 deletions
6
Elecbyte.MUGEN.libs/Microsoft.VC90.CRT/Microsoft.VC90.CRT.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<noInheritable></noInheritable> | ||
<assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> | ||
<file name="msvcr90.dll" hashalg="SHA1" hash="e0dcdcbfcb452747da530fae6b000d47c8674671"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>KSaO8M0iCtPF6YEr79P1dZsnomY=</dsig:DigestValue></asmv2:hash></file> <file name="msvcp90.dll" hashalg="SHA1" hash="81efe890e4ef2615c0bb4dda7b94bea177c86ebd"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>ojDmTgpYMFRKJYkPcM6ckpYkWUU=</dsig:DigestValue></asmv2:hash></file> <file name="msvcm90.dll" hashalg="SHA1" hash="5470081b336abd7b82c6387567a661a729483b04"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>tVogb8kezDre2mXShlIqpp8ErIg=</dsig:DigestValue></asmv2:hash></file> | ||
</assembly> |
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Please distribute this file with the SDL runtime environment: | ||
|
||
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library | ||
designed to make it easy to write multi-media software, such as games and | ||
emulators. | ||
|
||
The Simple DirectMedia Layer library source code is available from: | ||
http://www.libsdl.org/ | ||
|
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This library is distributed under the terms of the GNU LGPL license: | ||
http://www.gnu.org/copyleft/lesser.html | ||
|
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<noInheritable></noInheritable> | ||
<assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> | ||
<file name="msvcr90.dll" hashalg="SHA1" hash="e0dcdcbfcb452747da530fae6b000d47c8674671"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>KSaO8M0iCtPF6YEr79P1dZsnomY=</dsig:DigestValue></asmv2:hash></file> <file name="msvcp90.dll" hashalg="SHA1" hash="81efe890e4ef2615c0bb4dda7b94bea177c86ebd"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>ojDmTgpYMFRKJYkPcM6ckpYkWUU=</dsig:DigestValue></asmv2:hash></file> <file name="msvcm90.dll" hashalg="SHA1" hash="5470081b336abd7b82c6387567a661a729483b04"><asmv2:hash xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"><dsig:Transforms><dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity"></dsig:Transform></dsig:Transforms><dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"></dsig:DigestMethod><dsig:DigestValue>tVogb8kezDre2mXShlIqpp8ErIg=</dsig:DigestValue></asmv2:hash></file> | ||
</assembly> |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Arcade" | ||
; This font contains the numbers 0 through 9, letters A-Z and | ||
; the symbols % ( ) ? - | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 36,34 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = -12,4 | ||
; Drawing offset: x, y. | ||
Offset = -2,3 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = arcade.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See files in work/font for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Enter 48" | ||
; This font contains the full ANSI character set. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 24,48 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 1,2 | ||
; Drawing offset: x, y. | ||
Offset = 0,10 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = enter48.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See files in work/font for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "4x6 variable" | ||
; This font contains the full ANSI character set. | ||
; All letters are uppercase. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 3,6 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 1,0 | ||
; Drawing offset: x, y. | ||
Offset = 0,1 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = f-4x6.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See work/font/f-4x6/f-4x6.def for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "6x9 variable" | ||
; This font contains the full ANSI character set. | ||
; All letters are uppercase. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 5,8 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 1,1 | ||
; Drawing offset: x, y. | ||
Offset = 0,0 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = f-6x9.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See work/font/f-4x6/f-4x6.def for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "MS ゴシック" | ||
; Font author | ||
author = "Microsoft" | ||
|
||
[Def] | ||
; This is a truetype font. | ||
Type = truetype | ||
; Size of font: width, height. Only height is used for truetype fonts. | ||
Size = 18,36 | ||
; Spacing between font glyphs. Only height is used for truetype fonts. | ||
Spacing = 1,1 | ||
; Drawing offset: x, y. | ||
Offset = 0,0 | ||
; Filename of the font to load. Will search Windows font directory if not in current directory. | ||
File = msgothic.ttc | ||
; Preferred blending mode: 0 - none, 1 - blended. | ||
Blend = 1 | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with truetype fonts may be ASCII or UTF-8 |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Arial" | ||
; Font author | ||
author = "Microsoft" | ||
|
||
[Def] | ||
; This is a truetype font. | ||
Type = truetype | ||
; Size of font: width, height. Only height is used for truetype fonts. | ||
Size = 18,36 | ||
; Spacing between font glyphs. Only height is used for truetype fonts. | ||
Spacing = 1,1 | ||
; Drawing offset: x, y. | ||
Offset = 0,0 | ||
; Filename of the font to load. Will search Windows font directory if not in current directory. | ||
File = arial.ttf | ||
; Preferred blending mode: 0 - none, 1 - blended. | ||
Blend = 1 | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with truetype fonts may be ASCII or UTF-8 |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Name 14" | ||
; This font contains the full ANSI character set. | ||
; All letters are uppercase. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 16,14 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 1,1 | ||
; Drawing offset: x, y. | ||
Offset = 0,1 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = name14.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See files in work/font for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Number 1" | ||
; This font contains the numbers 0 through 9, and the infinity sign | ||
; as the letter 'o'. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 9,13 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 1,1 | ||
; Drawing offset: x, y. | ||
Offset = 0,0 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = num1.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See files in work/font for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Number 48" | ||
; This font contains the numbers 0 through 9, and the infinity sign | ||
; as the letter 'o'. | ||
|
||
[Def] | ||
; This is a bitmap font | ||
Type = bitmap | ||
; Size of font: width, height. Width is used for spaces. | ||
Size = 40,48 | ||
; Spacing between font glyphs: width, height. | ||
Spacing = 0,0 | ||
; Drawing offset: x, y. | ||
Offset = 0,1 | ||
; Filename of the sff containing the glyphs. Use sff v2 only. | ||
File = num48.sff | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with bitmap fonts may be in ASCII only. | ||
; See files in work/font for information on creating the sff. |
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[FNT v2] | ||
; FNT v2 version number. Don't change this. | ||
fntversion = 2,00 | ||
; Name of this font. | ||
name = "Arial" | ||
; Font author | ||
author = "Microsoft" | ||
|
||
[Def] | ||
; This is a truetype font. | ||
Type = truetype | ||
; Size of font: width, height. Only height is used for truetype fonts. | ||
Size = 6,11 | ||
; Spacing between font glyphs. Only height is used for truetype fonts. | ||
Spacing = 1,0 | ||
; Drawing offset: x, y. | ||
Offset = 0,0 | ||
; Filename of the font to load. Will search Windows font directory if not in current directory. | ||
File = arial.ttf | ||
; Preferred blending mode: 0 - none, 1 - blended. | ||
Blend = 1 | ||
|
||
; Note: All units are in pixels. | ||
; Text rendered with truetype fonts may be ASCII or UTF-8 |
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