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Krzysztof Dobrzyński committed Feb 8, 2021
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Binary file added Dragon Ball EX MUGEN V2.1.exe
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23 changes: 23 additions & 0 deletions Elecbyte.MUGEN.libs/Elecbyte.MUGEN.libs.manifest
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13 changes: 13 additions & 0 deletions Elecbyte.MUGEN.libs/README-SDL.txt
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Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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6 changes: 6 additions & 0 deletions Microsoft.VC90.CRT/Microsoft.VC90.CRT.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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Binary file added Microsoft.VC90.CRT/msvcm90.dll
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23 changes: 23 additions & 0 deletions font/arcade.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Arcade"
; This font contains the numbers 0 through 9, letters A-Z and
; the symbols % ( ) ? -

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 36,34
; Spacing between font glyphs: width, height.
Spacing = -12,4
; Drawing offset: x, y.
Offset = -2,3
; Filename of the sff containing the glyphs. Use sff v2 only.
File = arcade.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See files in work/font for information on creating the sff.
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22 changes: 22 additions & 0 deletions font/enter48.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Enter 48"
; This font contains the full ANSI character set.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 24,48
; Spacing between font glyphs: width, height.
Spacing = 1,2
; Drawing offset: x, y.
Offset = 0,10
; Filename of the sff containing the glyphs. Use sff v2 only.
File = enter48.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See files in work/font for information on creating the sff.
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23 changes: 23 additions & 0 deletions font/f-4x6.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "4x6 variable"
; This font contains the full ANSI character set.
; All letters are uppercase.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 3,6
; Spacing between font glyphs: width, height.
Spacing = 1,0
; Drawing offset: x, y.
Offset = 0,1
; Filename of the sff containing the glyphs. Use sff v2 only.
File = f-4x6.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See work/font/f-4x6/f-4x6.def for information on creating the sff.
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23 changes: 23 additions & 0 deletions font/f-6x9.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "6x9 variable"
; This font contains the full ANSI character set.
; All letters are uppercase.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 5,8
; Spacing between font glyphs: width, height.
Spacing = 1,1
; Drawing offset: x, y.
Offset = 0,0
; Filename of the sff containing the glyphs. Use sff v2 only.
File = f-6x9.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See work/font/f-4x6/f-4x6.def for information on creating the sff.
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24 changes: 24 additions & 0 deletions font/msgothic-tt36.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "MS ゴシック"
; Font author
author = "Microsoft"

[Def]
; This is a truetype font.
Type = truetype
; Size of font: width, height. Only height is used for truetype fonts.
Size = 18,36
; Spacing between font glyphs. Only height is used for truetype fonts.
Spacing = 1,1
; Drawing offset: x, y.
Offset = 0,0
; Filename of the font to load. Will search Windows font directory if not in current directory.
File = msgothic.ttc
; Preferred blending mode: 0 - none, 1 - blended.
Blend = 1

; Note: All units are in pixels.
; Text rendered with truetype fonts may be ASCII or UTF-8
24 changes: 24 additions & 0 deletions font/mssansserif-tt36.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Arial"
; Font author
author = "Microsoft"

[Def]
; This is a truetype font.
Type = truetype
; Size of font: width, height. Only height is used for truetype fonts.
Size = 18,36
; Spacing between font glyphs. Only height is used for truetype fonts.
Spacing = 1,1
; Drawing offset: x, y.
Offset = 0,0
; Filename of the font to load. Will search Windows font directory if not in current directory.
File = arial.ttf
; Preferred blending mode: 0 - none, 1 - blended.
Blend = 1

; Note: All units are in pixels.
; Text rendered with truetype fonts may be ASCII or UTF-8
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23 changes: 23 additions & 0 deletions font/name14.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Name 14"
; This font contains the full ANSI character set.
; All letters are uppercase.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 16,14
; Spacing between font glyphs: width, height.
Spacing = 1,1
; Drawing offset: x, y.
Offset = 0,1
; Filename of the sff containing the glyphs. Use sff v2 only.
File = name14.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See files in work/font for information on creating the sff.
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23 changes: 23 additions & 0 deletions font/num1.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Number 1"
; This font contains the numbers 0 through 9, and the infinity sign
; as the letter 'o'.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 9,13
; Spacing between font glyphs: width, height.
Spacing = 1,1
; Drawing offset: x, y.
Offset = 0,0
; Filename of the sff containing the glyphs. Use sff v2 only.
File = num1.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See files in work/font for information on creating the sff.
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23 changes: 23 additions & 0 deletions font/num48.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Number 48"
; This font contains the numbers 0 through 9, and the infinity sign
; as the letter 'o'.

[Def]
; This is a bitmap font
Type = bitmap
; Size of font: width, height. Width is used for spaces.
Size = 40,48
; Spacing between font glyphs: width, height.
Spacing = 0,0
; Drawing offset: x, y.
Offset = 0,1
; Filename of the sff containing the glyphs. Use sff v2 only.
File = num48.sff

; Note: All units are in pixels.
; Text rendered with bitmap fonts may be in ASCII only.
; See files in work/font for information on creating the sff.
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24 changes: 24 additions & 0 deletions font/options.def
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[FNT v2]
; FNT v2 version number. Don't change this.
fntversion = 2,00
; Name of this font.
name = "Arial"
; Font author
author = "Microsoft"

[Def]
; This is a truetype font.
Type = truetype
; Size of font: width, height. Only height is used for truetype fonts.
Size = 6,11
; Spacing between font glyphs. Only height is used for truetype fonts.
Spacing = 1,0
; Drawing offset: x, y.
Offset = 0,0
; Filename of the font to load. Will search Windows font directory if not in current directory.
File = arial.ttf
; Preferred blending mode: 0 - none, 1 - blended.
Blend = 1

; Note: All units are in pixels.
; Text rendered with truetype fonts may be ASCII or UTF-8
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