Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spelling Fixes and Standardisations #334

Open
wants to merge 3 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
22 changes: 11 additions & 11 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,26 +2,26 @@

![mainbanner](https://user-images.githubusercontent.com/32886642/209586234-44f0d161-fe39-40c7-9ea8-6fc106547fd7.png)

TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, this objective has been reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing new mechanics to make Victoria 2 feel new and refreshed again.
TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, this objective has been reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavour to all nations, and designing new mechanics to make Victoria 2 feel new and refreshed again.

## Features
![mapbanner](https://user-images.githubusercontent.com/32886642/209995357-3bdc506f-7e02-49ba-aec1-c6a6dd6f7892.png)
![improved map](https://user-images.githubusercontent.com/32886642/209994969-e8232250-1b02-432b-b57d-8dd98b247653.png)
![improved map 2](https://user-images.githubusercontent.com/32886642/209994977-6d7af8fb-4ede-4d28-b80e-ef56144b0b52.png)

TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavor, new pops, buildings completely revamped and fixed economy and much much more. As of our motto, "No detail in history is too small to not be represented
TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavour, new pops, buildings completely revamped and fixed economy and much much more. As of our motto, "No detail in history is too small to not be represented

![CultureMap Banner](https://user-images.githubusercontent.com/32886642/209599678-d02b1aed-4b38-45ab-861b-2483fbfa2d29.png)
![CultureMap1](https://user-images.githubusercontent.com/32886642/209995096-c8b0d761-ab75-49cd-bb9b-cc210ca114ff.png)

A better map requires better people living on it; TGC's superior culture map is meticulously designed to highlight the sociocultural intricacies of each location.. The assimilation mechanics have also been revamped so that the player can interact more effectively with this superior cultural map.

![Flavor](https://user-images.githubusercontent.com/32886642/209615095-a8aa7804-1e20-4592-aed0-f24c37543f7e.png)
![Flavour](https://user-images.githubusercontent.com/32886642/209615095-a8aa7804-1e20-4592-aed0-f24c37543f7e.png)

<img src="https://user-images.githubusercontent.com/32886642/209615454-4059c489-edc9-4b54-971a-92b83e093791.png" align="right"/>

<br>
TGC, like many other major overhauls, is no stranger to additional historical content and flavor. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires.
TGC, like many other major overhauls, is no stranger to additional historical content and flavour. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires.
<br>
One thing we strongly try to avoid is "railroady" content, focusing our modding efforts on a mechanical and detailed approach rather than novel-style gameplay is our focus as a team, this lets us provide with options not just to the player but also to the AI, making the game more intriguing, flexible, and unexpectable.
<br>
Expand All @@ -36,7 +36,7 @@ When playing TGC, there are always cool "look what the AI did this time" moments

Banks and Universities provide the player with new playstyles and methods to spend money. Universities are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. Development banks will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle.

Our two new PoPs: Pioneers and Tribesmen allow for a never-seen experience when it comes to expanding and colonizing new lands. Pioneers, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. Tribesmen are similarily unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavor, immersion, and gameplay, something which you may never see in any other mod.
Our two new PoPs: Pioneers and Tribesmen allow for a never-seen experience when it comes to expanding and colonizing new lands. Pioneers, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. Tribesmen are similarly unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavour, immersion, and gameplay, something which you may never see in any other mod.

<br clear="left"/>

Expand Down Expand Up @@ -64,7 +64,7 @@ And we are always looking for new developers interested in helping the developme
![mapskinsbanner](https://user-images.githubusercontent.com/32886642/209603162-9b771f08-2384-4526-a3cb-fa31a77229a9.png)
![Mapskins](https://user-images.githubusercontent.com/32886642/209603913-7d6cd0c8-8465-436f-98ed-71eb46f4f7c2.png)

Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has 3 map skins for players to pick from besides the default one: [Pastel ThickBorders](https://github.com/emprahtheodosius/PastelThickBordersMod), a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic [Belle Cartographie](https://github.com/emprahtheodosius/BelleCartographieTGC), a map skin aiming to mimic old victorian style maps.
Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has 3 map skins for players to pick from besides the default one: [Pastel ThickBorders](https://github.com/emprahtheodosius/PastelThickBordersMod), a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic [Belle Cartographie](https://github.com/emprahtheodosius/BelleCartographieTGC), a map skin aiming to mimic old Victorian style maps.

![HFMcolorsBanner](https://user-images.githubusercontent.com/32886642/210180842-e345ac2b-177c-4e10-bbe2-d2ee0af9c05d.png)

Expand Down Expand Up @@ -106,7 +106,7 @@ TGC's official music submod! With hours of carefully curated classic and folk mu
* Fully overhauled western music.
* Different songs for different cultures.
* Different songs for different game situations.
* Completely new non-western playlist for asian countries.
* Completely new non-western playlist for Asian countries.

Due to download size constraints, The Grand Orchestra is stored in another repository, which you can access by clicking [here](https://github.com/joelAVS/The-Grand-Orchestra).

Expand All @@ -120,14 +120,14 @@ Due to download size constraints, The Grand Orchestra is stored in another repos
<br>
<br>
<br>
With the Endonymic Localization submod, by Guy from the Land of Phillip II, countries' names will be changed to their native names instead of english. For added immersion during gameplay.
With the Endonymic Localization submod, by Guy from the Land of Phillip II, countries' names will be changed to their native names instead of English. For added immersion during gameplay.


<br clear="left"/>

![more](https://user-images.githubusercontent.com/32886642/209707903-f3fa035a-d1c5-429e-8c5e-4d1b1f48f8e5.png)

The features listed here are just a fraction of what TGC has to offer, it's a full overhaul after all. New map, new provinces, tons of flavor, interesting but non railroady event chains, improved reform system, useful submods, fixed economy, no liquidity crisis, new mechanics like improved pop growth, ideological spread, improved assimilation mechanics and much much more.
The features listed here are just a fraction of what TGC has to offer, it's a full overhaul after all. New map, new provinces, tons of flavour, interesting but non railroady event chains, improved reform system, useful submods, fixed economy, no liquidity crisis, new mechanics like improved pop growth, ideological spread, improved assimilation mechanics and much much more.

## Installation and Technical stuff

Expand All @@ -151,13 +151,13 @@ By the end of the process, your /mod folder should look like the picture above,

<br>

* ***BEWARE: There is a chance that due to the sheer number of files, Github Browser zipping process can corrupt your download, therefore the mod might not work for you. If that happens, follow instructions below on how to download the mod (its very latest version) via Github Desktop app or download the zip from latest pre-packed release (usually somewhat outdated).***
* ***BEWARE: There is a chance that due to the sheer number of files, GitHub Browser zipping process can corrupt your download, therefore the mod might not work for you. If that happens, follow instructions below on how to download the mod (its very latest version) via GitHub Desktop app or download the zip from latest pre-packed release (usually somewhat outdated).***
* Fresh off the press version: You can use the GitHub Desktop application. This is slightly more complicated but preferable since downloading the zip through the browser can lead to corrupted files being downloaded which can cause the game to crash. For instructions on this go to the #install-instructions channel on the Discord.
* Slightly stale: Stable pre-packed zip releases: https://github.com/rderekp/The-Grand-Combo/releases

![64](https://user-images.githubusercontent.com/32886642/209701835-8fccabf5-35d0-4613-9d8e-5aaba237a2fe.png)

For Increased Performace on 64-bit PCs):
For Increased Performance on 64-bit PCs):
1. Download laa_2_0_4.zip from the site: https://www.techpowerup.com/forums/threads/large-address-aware.112556/
2. Open the .exe
3. Select your V2game.exe
Expand Down
6 changes: 3 additions & 3 deletions TGC/localisation/00_buildings.csv
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ ammunition_factory_desc;Swaging, rather than casting, was the preferred manufact
artillery_factory;Heavy Armament Industry;;;;;;;;;;;;;x
artillery_factory_desc;The first stage of artillery production is to create an exact model of the gun, mortar, or howitzer. This is built up upon a tapered wooden spindle, from eight to 12 feet in length and about two inches less than the model in diameter. The spindle is then set upon a wooden turning frame and covered with grease or soap to aid in its eventual removal from the mould. A coat of a lye mixture is spread over the interior surface to prevent the molten metal of the casting adhering to the walls of the mould. The mould is then taken to the casting pit to be annealed.;;;;;;;;;;;;;x
automobile_factory;Automotive Industry;;;;;;;;;;;;;x
automobile_factory_desc;Early automobiles, known as �Horseless Carriages�, were simple vehicles with two or four stroke combustion engines capable of 2/3 horsepower (0.50 kW) at 250 rpm. Featuring an open crankcase and the use of a pushrod-operated poppet valve for exhaust, a large horizontal flywheel that stabilized the single-cylinder engine�s power output and an evaporative carburettor controlled by a sleeve valve to regulate power and engine speed. They were produced in small workshops but evolved fast, with the simple open metal frame soon giving way to chassis with glass windows.;;;;;;;;;;;;;x
automobile_factory_desc;Early automobiles, known as �Horseless Carriages�, were simple vehicles with two or four stroke combustion engines capable of 2/3 horsepower (0.50 kW) at 250 rpm. Featuring an open crankcase and the use of a pushrod-operated poppet valve for exhaust, a large horizontal flywheel that stabilised the single-cylinder engine�s power output and an evaporative carburettor controlled by a sleeve valve to regulate power and engine speed. They were produced in small workshops but evolved fast, with the simple open metal frame soon giving way to chassis with glass windows.;;;;;;;;;;;;;x
barrel_factory;Tank Industry;Usine de chars;Gesch�tzrohrfabrik;;;;;;;;;;;x
barrel_factory_desc;The tank is the 20th century realization of an ancient concept: that of providing troops with mobile protection and firepower and it was born of the need to break the domination of trenches, barbed wire, and machine guns over the battlefields. The internal combustion engine, armour plate, and the continuous track were key innovations leading to the invention of the modern tank. One of the earliest used designs was a rhomboid vehicle with a low canter of gravity and long track length, able to negotiate broken ground and cross trenches while the main armament was carried in sponsons on the hull sides.;;;;;;;;;;;;;x
canned_food_factory;Canning Industry;;;;;;;;;;;;;x
Expand Down Expand Up @@ -42,15 +42,15 @@ luxury_clothes_factory_desc;Garments made of a single piece of the finest silk,
luxury_furniture_factory;Luxury Furniture Industry;;;;;;;;;;;;;x
luxury_furniture_factory_desc;Dark or gilded carved wood and richly patterned fabrics, intricate gold ornaments, cushions and fabric made out of silk, the finest or most exotic wood in the world used in furniture. Luxury furniture designers use and modify many styles taken from various time periods in history like Gothic, Tudor, Elizabethan, English Rococo, Neoclassical, and others. The Gothic and Rococo revival style are the most common styles to be seen in furniture during this time in history. Styles are mixed with the introduction of middle east and Asian influences in furniture, fittings, and interior decoration.;;;;;;;;;;;;;x
machine_parts_factory;Machinery Industry;;;;;;;;;;;;;x
machine_parts_factory_desc;The Industrial Revolution received a further boost with the popularization of railways. For the machinery industry this brought all sorts of new work with new machinery for metallurgy, machine tools for metalworking and production of steam engines for trains. In addition, the emerging machine factories started making machines for production machines as textile machinery, compressors, agricultural machinery, and engines for ships. In time the market for the machine industry became wider, specialized products were manufactured for a greater national and often international market.;;;;;;;;;;;;;x
machine_parts_factory_desc;The Industrial Revolution received a further boost with the popularization of railways. For the machinery industry this brought all sorts of new work with new machinery for metallurgy, machine tools for metalworking and production of steam engines for trains. In addition, the emerging machine factories started making machines for production machines as textile machinery, compressors, agricultural machinery, and engines for ships. In time the market for the machine industry became wider, specialised products were manufactured for a greater national and often international market.;;;;;;;;;;;;;x
naval_base;Naval Base;Base navale;Marinest�tzpunkt;;;;;;;;;;;x
paper_mill;Paper Industry;;;;;;;;;;;;;x
paper_mill_desc;The paper mill uses a Fourdrinier machine to make paper from vegetable fibres such as wood pulp. The machine is composed of a conveyor belt woven from bronze in the forming section, where a slurry of fibre (usually wood or other vegetable fibres) is drained to create a continuous paper web. After the forming section the wet web passes through a horizontal drainage area, referred to as the drainage table, thus creating a continuous production of Paper. Paper is used for books, newspapers, and other means of information.;;;;;;;;;;;;;x
radio_factory;Radio Industry;;;;;;;;;;;;;x
radio_factory_desc;AM radio uses amplitude modulation, in which the amplitude of the transmitted signal is made proportional to the sound amplitude captured (transduced) by the microphone, while the transmitted frequency remains unchanged. It can be a TRF receiver or a super heterodyne receiver, the latter typically using 6 triodes: a mixer, local oscillator, two IF and two audio amplifier stages, with an IF of 45 kHz. The radio case could be made of Bakelite or wood and the insides typically were made out of a variety of metals and vacuum tubes, with the occasional rubber to isolate.;;;;;;;;;;;;;x
railroad;Railroad;;;;;;;;;;;;;x
regular_clothes_factory;Clothing Industry;;;;;;;;;;;;;x
regular_clothes_factory_desc;During the industrial revolution, fabric production was mechanized with machines powered by waterwheels and steam-engines. Production shifted from small cottage-based production to mass production based on assembly line organization, with the sewing machine revolutionized clothes productions. The original machine was made of wood and uses a barbed needle which passes downward through the cloth to grab the thread and pull it up to form a loop to be locked by the next loop.;;;;;;;;;;;;;x
regular_clothes_factory_desc;During the industrial revolution, fabric production was mechanized with machines powered by waterwheels and steam-engines. Production shifted from small cottage-based production to mass production based on assembly line organisation, with the sewing machine revolutionized clothes productions. The original machine was made of wood and uses a barbed needle which passes downward through the cloth to grab the thread and pull it up to form a loop to be locked by the next loop.;;;;;;;;;;;;;x
small_arms_factory;Small-Arms Industry;;;;;;;;;;;;;x
small_arms_factory_desc;The basic equipment of the military, encompassing small arms such as muskets, rifled muskets, pistols, revolvers, and rifles. Rifled muskets, the most common firearm in the mid-19th century was wrought in iron, forged as one piece, annealed, and machined to the configuration of a threaded plug extending from one leg of an L-shaped tang. It was carburized for wear resistance, and finished in wood in the stock and barrel bands. Some of them were rifled while old musket models weren�t, and they typically came with a bayonet and a ramrod.;;;;;;;;;;;;;x
steamer_shipyard;Steamer Industry;;;;;;;;;;;;;x
Expand Down
2 changes: 1 addition & 1 deletion TGC/localisation/00_countries-names-gov't.csv
Original file line number Diff line number Diff line change
Expand Up @@ -1296,7 +1296,7 @@ KGH_absolute_monarchy2;Kashatagh Melikdom;;;;;;;;;;;;;x
KGH_bourgeois_dictatorship;Zangezur Development Committee;;;;;;;;;;;;;x
KGH_democracy;Zangezur Yazidi Republic;;;;;;;;;;;;;x
KGH_democracy2;Mountainous Armenia Republic;;;;;;;;;;;;;x
KGH_fascist_dictatorship;Mountainous Armenia Defense Committee;;;;;;;;;;;;;x
KGH_fascist_dictatorship;Mountainous Armenia Defence Committee;;;;;;;;;;;;;x
KGH_federal_democracy;Zangezur FDR;;;;;;;;;;;;;x
KGH_hms_government;Zangezur Emirate;;;;;;;;;;;;;x
KGH_hms_government2;United Nakharars of Kashatagh;;;;;;;;;;;;;x
Expand Down
Loading