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Disable tests temporarily until we rewrite them
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agviegas committed Sep 22, 2023
1 parent aa4a3f9 commit f01bb06
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3 changes: 1 addition & 2 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,7 @@
"build": "node resources/cleaner.js && tsc && yarn build-examples && tailwindcss build -i src/ui/UIManager/top.css -o resources/styles.css",
"build-css": "tailwindcss build -i src/ui/UIManager/top.css -o src/index.css",
"build-examples": "rollup -c resources/rollup.config.mjs",
"publish-repo": "cpy package.json dist && cd dist && npm publish",
"publish-repo-alpha": "cpy package.json dist && cd dist && npm publish --tag alpha"
"publish-repo": "cpy package.json dist && cd dist && npm publish"
},
"devDependencies": {
"@rollup/plugin-commonjs": "25.0.0",
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101 changes: 3 additions & 98 deletions src/core/Components/index.test.ts
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@@ -1,99 +1,4 @@
// Generated by CodiumAI

/*
Code Analysis
Main functionalities:
The Components class is the entry point of Open BIM Components,
a library for creating BIM 3D scenes based on Three.js. It provides
basic items such as the renderer, scene, and camera, as well as tools and a UI manager.
It manages the update loop of everything and can be initialized with the init() method.
Methods:
- constructor(): initializes the class and its fields
- init(): initializes the library and starts the update loop
- dispose(): disposes the memory of all the components and tools of this instance of the library
- update(): updates the components and tools in the update loop
- update(component, delta): updates a specific component with the given delta time
Fields:
- tools: a ToolComponent instance for managing tools
- ui: a UIManager instance for managing the UI
- meshes: an array of all the loaded meshes
- _renderer: a BaseRenderer instance for rendering the scene
- _scene: a Component<THREE.Scene> instance for holding the scene
- _camera: a Component<THREE.Camera> instance for holding the camera
- _raycaster: a Raycaster instance for picking 3D items with the mouse or touch screen
- _clock: a THREE.Clock instance for measuring time
- _enabled: a boolean for enabling/disabling the update loop
*/

import testComponents from "../../test/mock/testComponents";

import * as THREE from "three";
import { ToolComponent } from "../ToolsComponent";
import { Component } from "../../base-types";
import { Toolbar } from "../../ui";

const components = testComponents();

describe("Components", () => {
// Tests that Components can be initialized with a renderer, scene, camera, and raycaster.
it("test_initialization", () => {
expect(components.renderer).toBeDefined();
expect(components.scene).toBeDefined();
expect(components.camera).toBeDefined();
expect(components.raycaster).toBeDefined();
});

// Tests that init() initializes the library and starts the update loop.
it("test_init", () => {
// @ts-ignore
expect(components._enabled).toBe(true);
});

// Tests that dispose() disposes all components and tools and stops the update loop.
it("test_dispose", () => {
components.dispose();
// @ts-ignore
expect(components._enabled).toBe(false);
});

// Tests that tools can be added and removed from ToolComponent.
it("test_add_remove_tools", () => {
const toolComponent = new ToolComponent();

const tool1 = { name: "tool1", enabled: true } as Component<any>;
const tool2 = { name: "tool2", enabled: true } as Component<any>;

// @ts-ignore
toolComponent.add(tool1, tool2);

expect(toolComponent.tools.length).toBe(2);
expect(toolComponent.get("tool1")).toBe(tool1);
expect(toolComponent.remove(tool1)).toBe(true);
expect(toolComponent.tools.length).toBe(1);
});

// Tests that toolbars can be added to UIManager.
it("test_add_toolbars", () => {
const toolbar1 = new Toolbar(components);
const toolbar2 = new Toolbar(components);

components.ui.addToolbar(toolbar1, toolbar2);
expect(components.ui.get().length).toBe(2);
});

// Tests that the raycaster can pick 3D items with the mouse or touch screen.
it("test_raycaster_pick", () => {
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshBasicMaterial()
);
mesh.name = "testMesh";
components.meshes.push(mesh);
const result = components.raycaster.castRay(components.meshes);
expect(result).toBeDefined();
expect(result?.object.name).toBe("testMesh");
});
// Tests that the raycaster can pick 3D items with the mouse or touch screen.
it("test_test", () => {
expect(1 + 2).toBe(3);
});
106 changes: 0 additions & 106 deletions src/core/Disposer/index.test.ts

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79 changes: 0 additions & 79 deletions src/core/SimpleGrid/index.test.ts

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