Fix demo game using wrong content for one tile. #5762
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I noticed while playing with the demo app that the sliding puzzle game didn't seem to recognize a correctly solved puzzle. It seemed to be 'one off', where it wanted the blank tile in the bottom right corner but the content for that corner was actually in one of the two adjacent tiles. After much too long investigating, but happily learning a bit about textual in the process, I finally found the content was getting set incorrectly because it was using the tile current position to set the content, but the tile had already moved once in the initial shuffle.
The fix is quite simple using
Tile.start_position
, instead ofTile.position
when setting the tile's scroll position.Checklist