forked from slipcor/pvparena
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
v1.3.2.99 - add Beacons settings and documentation
- Loading branch information
Showing
8 changed files
with
100 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
# Beacons | ||
|
||
## Description | ||
|
||
The Beacons goal is designed to use teams. As always, it defaults to red and blue. | ||
|
||
It activates GLASS (to set) that can be claimed by players. To indicate claim status, a Beacon block will be spawned below the block (and remain there!!) | ||
In order to claim, they have to stand near the active beacon light, alone or at least only one team. | ||
Beacons can be unclaimed if a different team or multiple teams are too close to a claimed beacon. | ||
|
||
A claimed beacon gives points every few seconds (tickinterval) that add up to a score, the first team to have enough points wins. | ||
|
||
## Setup | ||
|
||
The GLASS blocks have to be added. In order to do that, use `/pa [arenaname] beacon`. This toggles edit mode. | ||
Don't forget to exit it again after setting the beacons. Set them by clicking the GLASS blocks which will color according to claim status. | ||
|
||
## Config Settings | ||
|
||
- spamoffset => after how many updates should the arena announce? (default: 3) | ||
- claimrange => how near need players to be? (default: 3) | ||
- blives => claim lives ( max points to achieve ) | ||
- tickinterval => the amount of ticks to wait before doing an update (default: 60 = 3 seconds) | ||
- tickreward => the amount of points to give for each score (default: 1) | ||
- changeseconds => the amount of seconds after which the server will calculate a new active beacon (default: 30, set to -1 to disable) | ||
- changeonclaim => change the active beacon as soon as it is claimed (and add the score) | ||
|
||
## Warnings | ||
|
||
This game mode has to check for player's position. Based on the player count this can lag your server. But, how else should I determine a claimed beacon? :p | ||
|
||
## Supported Game Modes | ||
|
||
Supports both game modes, but we suggest you use the team game mode! |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
# Titles | ||
## Description | ||
|
||
Change the way how messages are sent, by adding the vanilla "title" command functionality instead of simple messages! | ||
## Installation | ||
|
||
Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
## Setup | ||
|
||
Valid Announcement types: | ||
|
||
- JOIN \- players joining the arena | ||
- ADVERT \- players starting the arena for the first time | ||
- START \- the match begins | ||
- END \- the match ends | ||
- WINNER \- the winner is announced | ||
- LOSER \- the loser is announced | ||
- PRIZE \- the winning prize is announced | ||
- CUSTOM \- not used | ||
- COUNT \- countdowns like start, respawn and warmup | ||
|
||
## Config settings | ||
|
||
- all of the above \- is this announcement active? | ||
- color \- the color to format the announcements (default: AQUA) | ||
|
||
## Commands | ||
|
||
- `/pa !tt [type]` \- toggle the title use of types, listed above | ||
|
||
## Warnings | ||
|
||
\- | ||
|
||
## Dependencies | ||
|
||
\- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters