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v1.3.1.48 - update all the things in the doc
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# TeamDeathMatch | ||
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## Description | ||
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Team play. Team kills are counted by collecting the drops when a player is killed, the first team collecting the set amount of drops wins. | ||
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The big difference to standard PVP is that a team can prevent the other team from scoring by collecting the drops themselves. | ||
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## Setup | ||
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\- | ||
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## Config Settings | ||
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- tdcitem \- the amount of (enemy) drops a team has to collect in order to win | ||
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## Warnings | ||
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\- | ||
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## Supported Game Modes | ||
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Only supports team game mode! |
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# AutoSneak | ||
## Description | ||
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This mod automatically sets players to sneak, in order for their nametags to be hidden all the time. | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
## Setup | ||
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\- | ||
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## Config settings | ||
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\- | ||
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## Commands | ||
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\- | ||
## Warnings | ||
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\- | ||
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## Dependencies | ||
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\- |
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# BattlefieldManager | ||
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## Description | ||
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This mod allows to run one arena with several spawn setups. Save and load spawn setup to quickly change the pace of the game. | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
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## Setup | ||
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Simply create spawns as usual, and then use one of the commands below. | ||
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## Config settings | ||
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\- | ||
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## Commands | ||
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- `/pa !bm` \- show the currently loaded battle definitions | ||
- `/pa !bm [name]` \- load definition [name] | ||
- `/pa !bm clear` \- start defining a new definition | ||
- `/pa !bm update` \- update loaded definition with corrections/additions | ||
- `/pa !bm save [name]` \- save to definition [name] | ||
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## Warnings | ||
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\- |
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# BetterFight | ||
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## Description | ||
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This mod enhances fighting, by adding kill streak potion effects or items | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
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## Setup | ||
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Apart from the obvious config settings, there are the potion possibilities. You can set those nodes to a string value that represents a bukkit ENUM, here is the link: | ||
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https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html | ||
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Case does not matter :) | ||
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## Config settings | ||
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\- | ||
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## Commands | ||
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- `/pa [arena] !bk [level]` \- show content of killstreak level [level] | ||
- `/pa [arena] !bk [level] clear` \- clear the definition level [level] | ||
- `/pa [arena] !bk [level] items` \- set the items of level [level] to your inventory | ||
- `/pa [arena] !bc [level] potion [def] [amp] [dur]` \- add potioneffect definition to level [level] | ||
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## Warnings | ||
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\- | ||
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## Dependencies | ||
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\- |
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# BlockDissolve | ||
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## Description | ||
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This mod adds another layer of tension. Blocks under the player will dissolve, great addition to spleef arenas! | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
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## Setup | ||
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The mod needs a full server restart to properly alter the configuration. After the restart, you will see a configuration block, as described below. The chests will be filled with a random itemstack count between min and max. So the default will spam items 1-10, 0-5 out of those. There is a rare chance that the same item will be given twice, this chance increases when lowering the items or rising the max count. | ||
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## Config settings | ||
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- modules.blockdissolve.materials \- the material to dissolve data value / color is ignored | ||
- modules.blockdissolve.startseconds \- the seconds to count down before the match starts | ||
- modules.blockdissolve.ticks \- the ticks after what time the block under the player should dissolve (20 ticks = 1 second) | ||
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## Commands | ||
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\- | ||
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## Warnings | ||
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\- | ||
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## Dependencies | ||
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\- |
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# MatchResultStats | ||
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## Description | ||
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This mod adds statistics to the game. It requires a MySQL database, which you have to also check yourself. No GUI added! | ||
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A table will be created, but the database has to exist. | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
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## Setup | ||
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You need to set a spawn called "relay" -> `/pa [arena] spawn relay` | ||
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## Config settings ( config.yml !!! NOT per arena! ) | ||
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- MySQLhost \- the SQL hostname | ||
- MySQLuser \- the database user | ||
- MySQLpass \- the user password | ||
- MySQLdb \- the database name | ||
- MySQLtable \- the table name | ||
- MySQLport \- the SQL port | ||
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## Commands | ||
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- `/pa [arena] !ss reset [playername]` \- reset someone's stats | ||
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## Warnings | ||
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\- | ||
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## Dependencies | ||
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\- |
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# Points | ||
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## Description | ||
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This mod adds a little restriction to classes. Players have to choose lesser classes and earn points to choose better classes! | ||
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## Installation | ||
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Unzip the module files (files tab, "PA Files v*.*.*") into the /pvparena/files folder and install them via | ||
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- `/pa install [modname]`, activate per arena via | ||
- `/pa [arenaname] !tm [modname]` | ||
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## Setup | ||
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Check the below config settings, after adding the module and doing a full server restart / reload, there should be the mentioned class nodes. | ||
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Scores are, for instance, claiming a flag in CTF or Domination, bringing a hostage home or finishing Food in the Food Goal, a trigger is something shortly before a score like unclaiming a flag in Domination or triggering the final score in TeamLives etc. | ||
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## Config settings | ||
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- modules.points.classes.[classname] \- the required points (in decimals) to choose this class | ||
- modules.points.reward.PplayerDeath \- how many points should be granted / reduced for a player's death? | ||
- modules.points.reward.PplayerKill \- how many points should be granted / reduced for a kill? | ||
- modules.points.reward.PplayerScore \- how many points should be granted / reduced for player scoring? | ||
- modules.points.reward.Ptrigger \- how many points should be granted / reduced for a player triggering a goal? | ||
- modules.points.reward.PplayerWin \- how many points should be granted / reduced for a player winning? | ||
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## Commands | ||
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\- | ||
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## Warnings | ||
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\- | ||
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## Dependencies | ||
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\- |
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