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v1.3.2.116 - add CheckPoint goal (github issue #184) - have fun testing!
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# CheckPoints | ||
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## Description | ||
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CheckPoints is designed for free for all game mode! | ||
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It requires you to set spawns that players have to reach, and in case they get lost, they can get back to the latest checkpoint with /pa checkpoint. | ||
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First player to reach every checkpoint up to the last (in order) wins! | ||
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## Setup | ||
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Spawns have to be added. In order to do that, use `/pa [arenaname] checkpoint [number]`. This sets checkpoint number [number]. | ||
Make sure you start with 0 and don't forget to add every single number, or else it will not be possible to win :P | ||
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## Config Settings | ||
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- cpclaimrange => how near need players to be? (default: 5) | ||
- cplives => goal checkpoint index [0, 1, 2, ...] to reach | ||
- cptickinterval => the amount of ticks to wait before checking for position (default: 20 = 1 second) | ||
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## Warnings | ||
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This game mode has to check for player's position. Based on the player and checkpoint count this can lag your server. But, how else should I determine a claimed checkpoint? :p | ||
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## Supported Game Modes | ||
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Free for all - Teams might work but.... no idea |
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