Plan the Game Structure
Decide on the game's architecture: command-line or GUI-based Determine the game's components: game board, players, game logic, and user interface
Step 2: Create the Game Board
Define a 3x3 matrix to represent the game board Initialize the board with empty spaces or a default value Step 3: Implement Player Input
Decide on how players will input their moves (e.g., command-line input, GUI buttons) Create a function to handle player input and validate the move (e.g., check if the space is empty)