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Use comp_visual_preset sprite
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TheEnderek0 committed Jan 2, 2025
1 parent 58280c5 commit b6915df
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion fgd/point/comp/comp_visual_preset.fgd
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@PointClass
iconsprite("editor/comp_kv_setter")
iconsprite("editor/comp_visual_preset")
appliesto(srctools)
autovis(Postcompiler, Visual Preset)
= comp_visual_preset : "Handles visual presets." +
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