Releases: Team-RTG/Lonely-Biome
Releases · Team-RTG/Lonely-Biome
2.0.2
2.0.1
Lonely Biome 2.0.0
- Added pack.mcmeta so language files will load.
- Created a WorldSavedData subclass to save the biome data to the world.
- Rewrote the event handler to no longer replace the GenLayers with a
single-biome GenLayer via WorldTypeEvent.InitBiomeGens, instead use
WorldEvent.CreateSpawnPosition, and WorldEvent.Load to modify the
BiomeProvider of the Overworld to use BiomeProviderSingle. - Locked LonelyBiome to only working in the Overworld.
- Added compatibility for Biomes O' Plenty so its biomes will decorate.
- Added custom ConfigEntryClass for biome selection via the Config GUI.
- Added protection if a world is loaded and the biome it was created
with is no longer present. The server will shutdown to protect the
world save, but will not hard crash so clients in SSP get kicked back
to the main menu. - Added configurable features to ensure that villages and strongholds
will generate in the configured biome if they don't naturally. - Removed config option to disable LonelyBiome. This can be now be
achieved by unsetting the biome config option, or choosing the
'disable' option via the config GUI - Added a biome type blacklist config option
2.0.0-beta.2
fixed filename case of en_us.lang so it actually loads.