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Releases: Team-RTG/Lonely-Biome

2.0.2

24 Mar 20:01
ba0877e
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fix dedicated server trying to load client classes

2.0.1

18 Mar 18:55
ad83b15
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fix broken logic in save data loading

Lonely Biome 2.0.0

11 Mar 01:19
e824a10
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  • Added pack.mcmeta so language files will load.
  • Created a WorldSavedData subclass to save the biome data to the world.
  • Rewrote the event handler to no longer replace the GenLayers with a
    single-biome GenLayer via WorldTypeEvent.InitBiomeGens, instead use
    WorldEvent.CreateSpawnPosition, and WorldEvent.Load to modify the
    BiomeProvider of the Overworld to use BiomeProviderSingle.
  • Locked LonelyBiome to only working in the Overworld.
  • Added compatibility for Biomes O' Plenty so its biomes will decorate.
  • Added custom ConfigEntryClass for biome selection via the Config GUI.
  • Added protection if a world is loaded and the biome it was created
    with is no longer present. The server will shutdown to protect the
    world save, but will not hard crash so clients in SSP get kicked back
    to the main menu.
  • Added configurable features to ensure that villages and strongholds
    will generate in the configured biome if they don't naturally.
  • Removed config option to disable LonelyBiome. This can be now be
    achieved by unsetting the biome config option, or choosing the
    'disable' option via the config GUI
  • Added a biome type blacklist config option

2.0.0-beta.2

05 Mar 23:18
fa250ca
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fixed filename case of en_us.lang so it actually loads.