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Beethoven

CI Status Version Carthage Compatible License Platform

Beethoven is an audio processing Swift library that provides an easy-to-use interface to solve an age-old problem of pitch detection of musical signals. You can read more about this subject on Wikipedia.

The basic workflow is to get the audio buffer from the input/output source, transform it to a format applicable for processing and apply one of the pitch estimation algorithms to find the fundamental frequency. For the end user it comes down to choosing transform strategy, estimation algorithm and implementation of delegate methods.

The library is designed to be flexible, customizable and highly extensible.

The main purpose of the library is to collect Swift implementations of various time and frequency domain algorithms for monophonic pitch extraction, with different rate of accuracy and speed, to cover as many as possible pitch detection scenarios, musical instruments and human voice. Current implementations could also be not perfect and obviously there is a place for improvements. It means that contribution is very important and more than welcome!

Table of Contents

Beethoven Icon

Key features

  • Audio signal tracking with AVAudioEngine and audio nodes (Available in iOS 8.0 and later).
  • Pre-processing of audio buffer by one of the available "transformers", to convert AVAudioPCMBuffer object to the array of floating numbers (with possible optimizations).
  • Pitch estimation.

Usage

Configuration

Configure buffer size, transform strategy and estimation strategy with the Config struct that could be used in the initialization of PitchEngine. For the case when a signal needs to be tracked from the device output there is audioURL parameter which is the URL to your audio file.

// Creates a configuration for the input signal tracking (by default)
let config = Config(
  bufferSize: 4096,
  transformStrategy: .FFT,
  estimationStrategy: .HPS)

// Creates a configuration for the output signal tracking
let config = Config(
  bufferSize: 4096,
  transformStrategy: .FFT,
  estimationStrategy: .HPS,
  audioURL: URL)

Initializer has default values:

public init(bufferSize: AVAudioFrameCount = 4096,
    transformStrategy: TransformStrategy = .FFT,
    estimationStrategy: EstimationStrategy = .HPS,
    audioURL: NSURL? = nil)

It means that Config could also be instantiated without any parameters:

let config = Config()

Pitch engine

PitchEngine is the main class you are going to work with to find the pitch. It could be instantiated with a configuration and delegate:

let pitchEngine = PitchEngine(config: config, delegate: pitchEngineDelegate)

Both parameters are optional, standard config is used by default, and delegate could always be set later:

let pitchEngine = PitchEngine()
pitchEngine.delegate = pitchEngineDelegate

PitchEngine uses PitchEngineDelegate to inform about results or errors when the pitch detection has been started:

func pitchEngineDidRecievePitch(pitchEngine: PitchEngine, pitch: Pitch)
func pitchEngineDidRecieveError(pitchEngine: PitchEngine, error: ErrorType)

To start or stop the pitch tracking process just use the corresponding PitchEngine methods:

pitchEngine.start()
pitchEngine.stop()

Signal tracking

There are 2 signal tracking classes:

  • InputSignalTracker uses AVAudioInputNode to get an audio buffer from the recording input (microphone) in real-time.
  • OutputSignalTracker uses AVAudioOutputNode and AVAudioFile to play an audio file and get an audio buffer from the playback output.

Transform

Transform is the first step of audio processing where AVAudioPCMBuffer object is converted to the array of floating numbers. Also it's a place for different kind of optimizations. Then array is kept in the elements property of the internal Buffer struct which also has optional realElements and imagElements properties that could be useful in the further calculations.

There are 2 types of transformations at the moment:

A new transform strategy could be easily added by implementing of Transformer protocol:

public protocol Transformer {
  func transformBuffer(buffer: AVAudioPCMBuffer) -> Buffer
}

Then it should be added to TransformStrategy enum and in the create method of TransformFactory struct.

Estimation

A pitch detection algorithm (PDA) is an algorithm designed to estimate the pitch or fundamental frequency. Pitch is a psycho-acoustic phenomena, and it's important to choose the most suitable algorithm for your kind of input source, considering allowable error rate and needed performance.

The list of available implemented algorithms:

A new estimation algorithm could be easily added by implementing of Estimator or LocationEstimator protocol:

public protocol Estimator {
  func estimateFrequency(sampleRate: Float, buffer: Buffer) throws -> Float
  func estimateFrequency(sampleRate: Float, location: Int, bufferCount: Int) -> Float
}

public protocol LocationEstimator: Estimator {
  func estimateLocation(buffer: Buffer) throws -> Int
}

Then it should be added to EstimationStrategy enum and in the create method of EstimationFactory struct.

Error handling

Pitch detection is not a trivial task due to some difficulties such as attack transients, low and high frequencies. Also it's a real-time processing, so we are not protected against different kind of errors. For this purpose there is a range of error types that should be handled properly.

Signal tracking errors

public enum Error: ErrorType {
  case InputNodeMissing
}

Record permission errors

PitchEngine asks for AVAudioSessionRecordPermission on start, but if permission is denied it produces the corresponding error:

public enum Error: ErrorType {
  case RecordPermissionDenied
}

Pitch estimation errors

Some errors could occur during the process of pitch estimation:

public enum EstimationError: ErrorType {
  case EmptyBuffer
  case UnknownMaxIndex
  case UnknownLocation
  case UnknownFrequency
}

Pitch detection specifics

Beethoven performs a pitch detection of a monophonic recording only at the moment.

Based on Stackoverflow answer:

Pitch detection depends greatly on the musical content you want to work with. Extracting the pitch of a monophonic recording (i.e. single instrument or voice) is not the same as extracting the pitch of a single instrument from a polyphonic mixture (e.g. extracting the pitch of the melody from a polyphonic recording).

For monophonic pitch extraction there are various algorithm that could be implemented both in the time domain and frequency domain (Wikipedia).

However, neither will work well if you want to extract the melody from polyphonic material. Melody extraction from polyphonic music is still a research problem.

Examples

Beethoven Tuner Example

Check out Guitar Tuner example to see how you can use Beethoven in the real-world scenario to tune your instrument. It uses a combination of FFT transform and HPS estimation algorithm that appear to be quite accurate in the pitch detection of guitar strings.

Installation

Beethoven is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'Beethoven'

Beethoven is also available through Carthage. To install just write into your Cartfile:

github "vadymmarkov/Beethoven"

Components

Beethoven uses Pitchy library to get a music pitch with note, octave and offsets from a specified frequency.

Author

Vadym Markov, [email protected]

Contributing

Check the CONTRIBUTING file for more info.

License

Beethoven is available under the MIT license. See the LICENSE file for more info.

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