The first release! πππ
This contains the first set of level tools called Onyx - a series of Constructive Solid Geometry (CSG) primitive shapes that are far more configurable and adaptable than the ones included with Godot.
The 7 included nodes are:
- OnyxCube
- OnyxRoundedCube
- OnyxSphere
- OnyxCylinder
- OnyxWedge
- OnyxRamp
- OnyxStairs
They come with the following features:
- Better viewport handles than the stock CSG objects
- Proportional UV unwraps by default
- Origin Settings with Origin Auto-Updating (when using viewport handles).
- Additional Shape and Geometry Options
Feature sets vary from shape to shape. While there may be more uncaught bugs, so far I know of only one I haven't killed yet:
- OnyxSphere normals are distorted at a specific segment unless the origin setting "Base Corner" is used.
The next release will feature array and spline-based tools, while I have more ideas for Onyx nodes and features they will arrive at a later date.