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R1 - Onyx Toolset

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@Takanu Takanu released this 03 Apr 18:00
· 73 commits to master since this release

The first release! πŸŽ‰πŸŽ‰πŸŽ‰

This contains the first set of level tools called Onyx - a series of Constructive Solid Geometry (CSG) primitive shapes that are far more configurable and adaptable than the ones included with Godot.

The 7 included nodes are:

  • OnyxCube
  • OnyxRoundedCube
  • OnyxSphere
  • OnyxCylinder
  • OnyxWedge
  • OnyxRamp
  • OnyxStairs

They come with the following features:

  • Better viewport handles than the stock CSG objects
  • Proportional UV unwraps by default
  • Origin Settings with Origin Auto-Updating (when using viewport handles).
  • Additional Shape and Geometry Options

Feature sets vary from shape to shape. While there may be more uncaught bugs, so far I know of only one I haven't killed yet:

  • OnyxSphere normals are distorted at a specific segment unless the origin setting "Base Corner" is used.

The next release will feature array and spline-based tools, while I have more ideas for Onyx nodes and features they will arrive at a later date.