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TDU – (other) interesting parameters
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# TDU – (other) interesting parameters | ||
*if you feel adventurous* | ||
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## GAMEPSP.INI | ||
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### Set startup game mode – `SetCurGameMode` | ||
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``` | ||
SetCurGameMode = 0 // GAME_MODE_BOOTMENU = 0 | ||
// GAME_MODE_FREERIDE = 1 | ||
// GAME_MODE_MAP = 2 | ||
// GAME_MODE_HOME = 3 | ||
// GAME_MODE_SHOP = 4 | ||
// GAME_MODE_MISSION = 5 | ||
// GAME_MODE_EDITOR = 6 | ||
// GAME_MODE_CARSHOWCASE = 7 | ||
// GAME_MODE_INSTANTCHALLENGE = 8 | ||
// GAME_MODE_TESTCAR = 9 | ||
// GAME_MODE_GARAGE = 10 | ||
// GAME_MODE_LIVING = 11 | ||
// GAME_MODE_SANDBOX = 12 | ||
// GAME_MODE_GOODIES = 13 | ||
// GAME_MODE_AVARTARSHOWCASE = 14 | ||
// GAME_MODE_DRIVEIN = 15 | ||
// GAME_MODE_DRESSING = 16 | ||
// GAME_MODE_AFTMARKT = 17 | ||
// GAME_MODE_VIDEOBUMPER = 18 | ||
// GAME_MODE_AITRAINER = 19 | ||
// GAME_MODE_CINVIEWER = 20 | ||
// GAME_MODE_ESTATES = 21 | ||
// GAME_MODE_CLUB = 22 | ||
// GAME_MODE_TITLE = 25 | ||
// GAME_MODE_PAUSE = 26 | ||
``` | ||
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#### Useful notes | ||
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* Some modes are not functional | ||
* Some modes may generate broken savefiles. Proceed with caution. | ||
* `GAME_MODE_MAP` – starts the game with heaps money and EXP, in a Dodge, with heaps of other vehicles. However, the game start in the map at the invalid location. To escape it without crashing, zoom in to a road and select a road to teleport to. Then, make sure to buy a house (or multiple houses) to store your vehicles. If you do not, you are guaranteed to generate a broken savefile. | ||
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### Select map – `AddLevel` | ||
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``` | ||
AddLevel = "HAWAI" // Level Choose | ||
//LoadIGE = "KOMO MAI" // load ige from file (created by gme) | ||
``` | ||
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Possibly allows you to access test maps. | ||
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### Edit traffic – (multiple variables) | ||
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``` | ||
// VehicleMaxCount is the hard limit of simultaneous AI vehicles | ||
// But you can set TrafficMaxCount+ParkedMaxCount > VehicleMaxCount | ||
// Example: vehicle=16 traffic=16 parked=8 | ||
// -> you can spawn up to 16 traffic if no parked vehicles on the area, | ||
// but only spawn up to 8 traffic if 8 parked are here | ||
// and 0 parked cars if 16 traffic cars are already spawned | ||
// | ||
VehicleMaxCount = 4 //4 //2 //16 | ||
TrafficMaxCount = 5 //4 //1 //14 | ||
ParkedMaxCount = 0 //1 //8 | ||
``` | ||
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and | ||
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``` | ||
// Maximum count of Traffic AI that will be physics enabled at the same time | ||
PhysicsMaxCount = 4 | ||
``` | ||
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and | ||
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``` | ||
PoliceMaxCount = 0 // between 0 & 16 | ||
// NB : TrafficMaxCount + ParkedMaxCount + PoliceMaxCount must be <= 15 | ||
// if PoliceMaxCount > 0 | ||
``` | ||
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It is all in the comments | ||
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### Change difficulty – `OpponentDifficulty` | ||
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``` | ||
OpponentDifficulty = 1.0 // between 0.0f & 1.0f | ||
``` | ||
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normally, the game runs at max difficulty. | ||
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### Enable debugging – `RemoteDebugger` | ||
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``` | ||
RemoteDebugger = 0 | ||
``` | ||
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### Tune cars and edit houses data – `[CarStateConfig]` | ||
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``` | ||
[CarStateConfig] | ||
``` | ||
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The entire section | ||
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### Online global multiplayer capabilities – `[Online]` | ||
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Test Drive Unlimited servers were shut down. However, if someone can re-create a server, a global-scale multiplayer game can be made a reality! | ||
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``` | ||
[Online] | ||
``` | ||
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The entire section. Look at, for example, | ||
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``` | ||
// Database Server SERVER PORT | ||
//Server "192.168.0.87" 4501 | ||
//Server "tdu1" 4501 | ||
//Server "62.39.158.22" 4501 | ||
//Server "none" none | ||
Server "none" none | ||
// Database Login Database Pass | ||
//DefaultLogin "none" "edenpwd" | ||
DefaultLogin "amh-retail" "" | ||
// Server address , none = LAN discovery | ||
// INTERNET / LAN | ||
//Lobbying "tdu.testdriveunlimited.com" | ||
//Lobbying "tdu1" | ||
Lobbying "none" | ||
``` | ||
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### Unexplored – (multiple variables) | ||
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``` | ||
GrassAsTarmac = 0 | ||
ArtPreviewCars 0 | ||
TRACETIMINGTEXT 1 | ||
NET_CORRECTION_DISTRIBUTION "CCCCPPCPPP" | ||
``` | ||
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## SYSPSP.INI | ||
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### Set timer (time of day?) – `SetTimer` | ||
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Sets time of day? | ||
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``` | ||
[System] | ||
SetTimer = FIXED_TIME // REAL_TIME, refresh rate is realt time | ||
// FIXED_TIME, refresh rate is fixed to video system | ||
``` | ||
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### Video settings – `[Video]` | ||
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Can possibly improve quality. | ||
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``` | ||
[Video] | ||
SetVideo = NTSC // PAL50 or PAL60 or NTSC or NTSCJ | ||
SetWindowed = TRUE // Window or FullScreen ? | ||
``` | ||
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