-
Notifications
You must be signed in to change notification settings - Fork 384
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Consider moving to .NET Core #1415
Comments
As another benefit, I think this might be relevant to the post I made yesterday regarding the macOS port: http://tasvideos.org/forum/viewtopic.php?p=479475#479475 Specifically, I'm using an alternative 64-bit implementation of WinForms instead of the 32-bit one that ships with Mono and a custom fork of OpenTK with a modified GLControl to work against the 64-bit implementation. My fork has all of the System.Drawing & System.Windows.Forms references replaced with references to DLLs included with the code. I suspect that switching to .NET Core 3 might make it easier for me to substitute the WinForms implementation without making invasive changes like I have now. I haven't thought about how yet, but it's probably going to be easier for me to substitute a nuget package than replacing a bunch of references everywhere. And I'm stuck with the bigger binary problem already since I migrated to the Xamarin stuff that will bundle mono into the mac builds. |
Just rebased edit 2021-12-04: .NET 6 now. In my brief testing, the UI was less responsive, and there was a framerate drop in managed cores (SMB1 title screen demo in NesHawk dropped 110 fps -> 100 fps). Unmanaged cores work (I tried Gambatte and Mupen64Plus), didn't try Waterbox. Direct3D and OpenGL both failed. |
.NET Core 3.0 now has WinForms. I think we should move BizHawk over.
Benefits:
Drawbacks:
re: single-file, note API incompatibility (MSDN) and dotnet/runtime#42772
The text was updated successfully, but these errors were encountered: