The whole thing landed on TypeScript
Check out the lib on npmjs
This library supports both, the "Haversine" and the "Vincenty" algorithm.
"Haversine" is a bit faster but "Vincenty" is far more accurate!
Catmull-Rom algorithm is used for smoothing out the path.
final Distance distance = new Distance();
// km = 423
final int km = distance.as(LengthUnit.Kilometer,
new LatLng(52.518611,13.408056),new LatLng(51.519475,7.46694444));
// meter = 422591.551
final int meter = distance(
new LatLng(52.518611,13.408056),
new LatLng(51.519475,7.46694444)
);
final Distance distance = const Distance();
final num distanceInMeter = (EARTH_RADIUS * math.PI / 4).round();
final p1 = new LatLng(0.0, 0.0);
final p2 = distance.offset(p1, distanceInMeter, 180);
// LatLng(latitude:-45.219848, longitude:0.0)
print(p2.round());
// 45° 13' 11.45" S, 0° 0' 0.00" O
print(p2.toSexagesimal());
// zigzag is a list of coordinates
final Path path = new Path.from(zigzag);
// Result is below
final Path steps = path.equalize(8,smoothPath: true);
Please file feature requests and bugs at the issue tracker.
Copyright 2015 Michael Mitterer ([email protected]),
IT-Consulting and Development Limited, Austrian Branch
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
either express or implied. See the License for the specific language
governing permissions and limitations under the License.
If this plugin is helpful for you - please (Circle) me or star this repo here on GitHub