The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!
Some of the most significant changes include:
- WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris)
- Added swimming (thanks to Daniel and Zwatotem)
- Added walljumping (thanks to Daniel)
- Autotiles (thanks to Semphris)
- Updated animations (thanks to Alzter, Daniel and RustyBox)
- Refreshed many contrib worldmaps (thanks to Servalot)
- Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
- Remade the crystal tileset (thanks to Alzter and RustyBox)
- Many new snow tiles (thanks to Daniel)
- Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
- Custom particles (thanks to Semphris)
- A new rublight object (thanks to HybridDog)
- Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
- Added in-game progress statistics (thanks to Semphris)
- New color picker based on OKLab (thanks to HybridDog)
- Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
- Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
- Added timeshift ambience in the worldmap (thanks to Semphris)
- Skippable cutscenes (thanks to Semphris)
- Editor auto-saves at regular intervals (thanks to Semphris)
- Optional integration with Discord (thanks to Semphris)
- Updated translations, of course (thanks to translators)
And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)
Thank you, Merry Christmas, and happy SuperTuxing!!