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Fix issues with unisolid tiles and frozen enemies #2933
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Fix issues with unisolid tiles and frozen enemies #2933
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These changes should fix all mentioned issues in #2929. |
Finally, no more pushing the push(hihi)button around! 🎉 |
Just one thought: If standing on a frozen enemy - should it be treated like ice such that it is a bit slippery? |
This could be interesting, as it'd make more sense afterall. Speaking of this, I have an idea for a little change on the physics of frozen enemies, they could be thrown just like a Mr. ice cube or a snail, but break on impact with a wall. As of now the frozen enemy acts only like a rock that can be destroyed, which imo is kinda lame. They could still be put on the ground by releasing it while ducking |
Does anyone else want to share an opinion? |
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I do like that. Gives the ice flower even more offensive options. |
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Looks good to me 👍
While this does sound fun, i think it might make the ice flower a bit overpowered. If that gets done, something else about the ice flower should be nerfed to compensate. My initial idea is to reduce the amount of shots the ice flower can shoot at a time to one, but that sounds kinda lame. |
Addresses the following topics:
Fixes #2929